My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Good

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Royal Giant Royal Ghost Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman
Giant Snowball
Skeletons Fisherman
Zap
Skeletons Firecracker Royal Giant Fisherman
Barbarian Barrel
Skeletons Electro Spirit Firecracker Royal Ghost
The Log
Skeletons Electro Spirit Firecracker Royal Giant Fisherman
Earthquake
Skeletons Firecracker
Arrows
Skeletons Electro Spirit Firecracker
Royal Delivery
Skeletons Electro Spirit Firecracker Royal Ghost Fisherman
Fireball
Firecracker Fisherman
Poison
Firecracker Fisherman
Lightning
Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Arrows Firecracker Royal Ghost Fisherman Fireball Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Arrows Firecracker

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Royal Giant Fireball
Arrows
Royal Giant Fireball
Firecracker
Royal Giant Fisherman
Royal Giant
Arrows Firecracker Fireball Fisherman Electro Spirit Royal Ghost
Fireball
Arrows Royal Giant Electro Spirit
Royal Ghost
Royal Giant Fisherman
Fisherman
Royal Giant Firecracker Royal Ghost

Defense Synergies 1 6

Skeletons
Fisherman Electro Spirit Firecracker Royal Ghost
Electro Spirit
Skeletons Fisherman
Arrows
Fireball
Firecracker
Skeletons Fisherman
Royal Giant
Fireball
Arrows
Royal Ghost
Skeletons
Fisherman
Skeletons Electro Spirit Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Skeletons Firecracker Fisherman
Fisherman Skeletons
Skeletons Firecracker Fisherman
Arrows Firecracker Fireball
Arrows Fireball Skeletons Electro Spirit Firecracker Royal Ghost
Electro Spirit Arrows Firecracker Fireball
Electro Spirit Arrows Fireball
Skeletons Fisherman
Skeletons Firecracker Royal Ghost Fisherman
Skeletons Electro Spirit Arrows Firecracker Fireball Royal Ghost Fisherman
Arrows Firecracker Fireball
Skeletons Fireball
Fireball Electro Spirit Arrows Firecracker Royal Ghost
Fireball Fisherman
Skeletons Arrows Firecracker Fireball Fisherman
Arrows Fireball Electro Spirit Firecracker Royal Ghost Fisherman
Arrows Electro Spirit Firecracker Fireball Royal Ghost Fisherman
Fisherman
Royal Ghost Electro Spirit Arrows Firecracker Fireball Fisherman
Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Royal Ghost Fisherman
Fireball Arrows Firecracker Royal Ghost Fisherman
Skeletons Fisherman
Fireball Fisherman
Skeletons Fisherman
Arrows Firecracker Fireball Skeletons Electro Spirit
Skeletons Fireball
Fisherman
Skeletons Electro Spirit Firecracker Fireball
Skeletons
Arrows Fireball
Skeletons Fireball
Firecracker Fireball
Skeletons Electro Spirit Firecracker Fireball Fisherman
Arrows Electro Spirit Firecracker Fireball Royal Ghost
Electro Spirit Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Royal Ghost
Arrows Firecracker Fireball Royal Ghost Fisherman
Arrows Fireball
Arrows Firecracker Fireball
Fireball Arrows Firecracker
Arrows Firecracker Fireball Electro Spirit
Arrows Firecracker
Arrows Fireball Firecracker
Arrows Fireball Firecracker Fisherman
Fireball Fisherman
Firecracker Arrows Fireball Fisherman
Fireball Arrows Firecracker
Firecracker Fireball Fisherman
Arrows Firecracker Fireball Fisherman
Arrows Firecracker Fireball Fisherman
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Fireball
Fisherman
Arrows Firecracker Fireball Fisherman
Arrows Firecracker Fireball
Fireball
Arrows Fireball
Fisherman
Arrows Fireball
Arrows Firecracker Electro Spirit Fireball
Fisherman
Arrows Firecracker Fireball Royal Ghost Fisherman
Fireball Arrows Fisherman
Fireball Arrows Firecracker Fisherman
Arrows Firecracker Fireball
Electro Spirit Firecracker Fireball
Fireball
Arrows Fireball
Electro Spirit Arrows Firecracker Fireball
Arrows Firecracker Fireball
Electro Spirit Fireball
Fireball Arrows Firecracker
Arrows Fireball
Fireball Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Firecracker
Electro Spirit Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Royal Ghost
Fireball Firecracker
Fisherman

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