My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Rune Giant Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Rune Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers
Giant Snowball
Skeletons Wall Breakers Little Prince
Zap
Skeletons Inferno Tower Wall Breakers Little Prince
Barbarian Barrel
Skeletons Valkyrie Inferno Tower Wall Breakers Little Prince
The Log
Skeletons Wall Breakers Little Prince
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons Wall Breakers Little Prince
Royal Delivery
Skeletons Valkyrie Wall Breakers Little Prince
Fireball
Inferno Tower Wall Breakers Little Prince
Poison
Inferno Tower Little Prince
Lightning
Valkyrie Inferno Tower Little Prince
Rocket
Valkyrie Inferno Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Rune Giant Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Arrows Little Prince Valkyrie Rune Giant Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Arrows Little Prince

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Wall Breakers Mega Knight
Valkyrie
Wall Breakers Little Prince
Inferno Tower
Wall Breakers
Valkyrie Arrows Mega Knight
Rune Giant
Little Prince
Mega Knight
Arrows Wall Breakers
Little Prince
Valkyrie Rune Giant

Defense Synergies 1 8

Skeletons
Inferno Tower Little Prince
Arrows
Mega Knight Valkyrie Inferno Tower Little Prince
Valkyrie
Arrows Inferno Tower Little Prince
Inferno Tower
Skeletons Arrows Valkyrie Mega Knight
Wall Breakers
Rune Giant
Mega Knight
Arrows Inferno Tower
Little Prince
Skeletons Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower
Inferno Tower Skeletons Valkyrie Mega Knight
Inferno Tower Mega Knight Skeletons Valkyrie
Inferno Tower Skeletons Valkyrie Mega Knight
Arrows Valkyrie Mega Knight
Arrows Skeletons Valkyrie Mega Knight
Inferno Tower Arrows Little Prince
Arrows Valkyrie Inferno Tower Mega Knight
Inferno Tower Skeletons
Skeletons Valkyrie Inferno Tower Mega Knight Little Prince
Valkyrie Skeletons Arrows Mega Knight
Arrows Inferno Tower
Inferno Tower Mega Knight Skeletons Valkyrie
Valkyrie Mega Knight Arrows
Inferno Tower Mega Knight
Inferno Tower Mega Knight
Mega Knight Skeletons Arrows Valkyrie Inferno Tower
Arrows Valkyrie Mega Knight Little Prince
Arrows Valkyrie Mega Knight Little Prince
Inferno Tower
Valkyrie Mega Knight Arrows Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Skeletons Inferno Tower
Arrows Valkyrie Mega Knight
Mega Knight Skeletons Valkyrie Inferno Tower
Valkyrie Mega Knight Inferno Tower
Inferno Tower Skeletons Valkyrie Mega Knight
Arrows Skeletons
Skeletons Valkyrie Inferno Tower
Inferno Tower Mega Knight Valkyrie
Mega Knight Skeletons Valkyrie Inferno Tower
Inferno Tower Skeletons
Mega Knight Valkyrie Inferno Tower
Mega Knight Arrows Valkyrie
Mega Knight Skeletons Valkyrie Inferno Tower
Valkyrie Mega Knight
Inferno Tower Skeletons Valkyrie Little Prince
Arrows Valkyrie Mega Knight Inferno Tower
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie Mega Knight
Arrows
Arrows
Arrows
Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Arrows Mega Knight
Arrows Valkyrie Mega Knight Little Prince
Mega Knight
Arrows
Arrows
Arrows Valkyrie Mega Knight Little Prince
Arrows
Arrows Mega Knight
Arrows
Arrows Little Prince
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Arrows
Arrows
Valkyrie Mega Knight
Arrows
Arrows
Mega Knight
Mega Knight Little Prince
Mega Knight

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