My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Ram Rider
Giant Snowball
Skeletons Barbarians Musketeer Lumberjack Ram Rider
Zap
Skeletons Ram Rider
Barbarian Barrel
Skeletons Barbarians Elite Barbarians Musketeer Lumberjack
The Log
Skeletons Barbarians Elite Barbarians Musketeer Lumberjack Ram Rider
Earthquake
Skeletons Barbarians
Arrows
Skeletons
Royal Delivery
Skeletons Barbarians Elite Barbarians Musketeer Lumberjack Ram Rider
Fireball
Barbarians Elite Barbarians Musketeer Lumberjack Ram Rider
Poison
Barbarians Musketeer
Lightning
Elite Barbarians Musketeer Lumberjack Ram Rider
Rocket
Barbarians Elite Barbarians Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Musketeer Lumberjack Barbarians Ram Rider Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons The Log Musketeer Lumberjack

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Barbarians
Elite Barbarians
The Log Lumberjack Mega Knight
Musketeer
The Log Lumberjack Ram Rider Mega Knight
The Log
Elite Barbarians Musketeer Lumberjack Ram Rider Mega Knight
Lumberjack
Elite Barbarians Musketeer The Log Ram Rider Mega Knight
Ram Rider
Musketeer The Log Lumberjack Mega Knight
Mega Knight
Elite Barbarians Musketeer The Log Lumberjack Ram Rider

Defense Synergies 3 12

Skeletons
Musketeer Elite Barbarians The Log Lumberjack Ram Rider
Barbarians
Elite Barbarians
Skeletons The Log Mega Knight
Musketeer
Skeletons The Log Lumberjack Ram Rider Mega Knight
The Log
Musketeer Skeletons Elite Barbarians Lumberjack Ram Rider Mega Knight
Lumberjack
Musketeer Skeletons The Log Ram Rider
Ram Rider
Skeletons Musketeer The Log Lumberjack
Mega Knight
Elite Barbarians Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log Ram Rider
Barbarians Elite Barbarians Lumberjack Skeletons Musketeer The Log Ram Rider Mega Knight
Barbarians Lumberjack Ram Rider Mega Knight Skeletons Elite Barbarians Musketeer
Barbarians Elite Barbarians Lumberjack Skeletons Musketeer Ram Rider Mega Knight
Barbarians Elite Barbarians The Log Lumberjack Mega Knight
The Log Skeletons Musketeer Lumberjack Mega Knight
Musketeer Ram Rider
Barbarians Musketeer The Log Ram Rider Mega Knight
Barbarians Skeletons Elite Barbarians Musketeer Lumberjack
Elite Barbarians Skeletons Barbarians Musketeer Lumberjack Mega Knight
Barbarians Skeletons Musketeer The Log Lumberjack Ram Rider Mega Knight
Musketeer Ram Rider
Barbarians Lumberjack Mega Knight Skeletons Elite Barbarians Musketeer The Log Ram Rider
Mega Knight Barbarians The Log Lumberjack
Barbarians Elite Barbarians Lumberjack Ram Rider Mega Knight
Barbarians Elite Barbarians The Log Lumberjack Ram Rider Mega Knight
Barbarians Mega Knight Skeletons Elite Barbarians Musketeer Lumberjack
Mega Knight Barbarians Elite Barbarians Musketeer The Log Lumberjack Ram Rider
The Log Barbarians Musketeer Lumberjack Ram Rider Mega Knight
Barbarians Elite Barbarians Musketeer Lumberjack Ram Rider
Mega Knight Barbarians Elite Barbarians Musketeer The Log Lumberjack
Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Mega Knight Skeletons Elite Barbarians
Elite Barbarians Musketeer The Log Lumberjack Mega Knight
Barbarians Lumberjack Mega Knight Skeletons Elite Barbarians Musketeer The Log Ram Rider
Lumberjack Mega Knight Barbarians Elite Barbarians Musketeer The Log Ram Rider
Barbarians Skeletons Elite Barbarians Musketeer Lumberjack Ram Rider Mega Knight
Skeletons Musketeer Ram Rider
Skeletons Barbarians Elite Barbarians Musketeer Lumberjack Ram Rider
Mega Knight Barbarians Elite Barbarians Lumberjack
Mega Knight Skeletons Barbarians Elite Barbarians The Log
Skeletons Barbarians Musketeer
Mega Knight Barbarians Elite Barbarians Musketeer Lumberjack
Mega Knight Barbarians Elite Barbarians The Log
Barbarians Elite Barbarians Mega Knight Skeletons Lumberjack Ram Rider
Barbarians Musketeer Mega Knight
Barbarians Elite Barbarians Skeletons Musketeer The Log Lumberjack
Mega Knight Barbarians Elite Barbarians Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log Ram Rider
The Log
Barbarians Musketeer The Log
The Log Mega Knight
Musketeer Ram Rider
Musketeer The Log
The Log Ram Rider
The Log Ram Rider
Elite Barbarians Musketeer Lumberjack
Musketeer The Log Ram Rider
Musketeer
Elite Barbarians Musketeer The Log
Musketeer
Elite Barbarians Musketeer The Log
Musketeer The Log
Musketeer The Log Mega Knight
Musketeer The Log Mega Knight
The Log Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Barbarians Musketeer The Log
The Log Mega Knight
The Log Musketeer Ram Rider
Musketeer The Log Ram Rider Mega Knight
Musketeer The Log
Elite Barbarians Musketeer
Musketeer
Elite Barbarians
Musketeer The Log Mega Knight
Mega Knight
The Log
Barbarians Musketeer
Musketeer Ram Rider
The Log
Musketeer Lumberjack Mega Knight
The Log Musketeer
Elite Barbarians Musketeer Mega Knight
Elite Barbarians Musketeer The Log
Musketeer
Musketeer The Log Mega Knight
Mega Knight

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