My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Hunter Cannon Cart Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Wall Breakers Goblin Barrel Cannon Cart
Giant Snowball
Skeletons Bats Wall Breakers Goblin Barrel
Zap
Skeletons Bats Wall Breakers Goblin Barrel Cannon Cart
Barbarian Barrel
Skeletons Wall Breakers Goblin Barrel Hunter Cannon Cart
The Log
Skeletons Wall Breakers Goblin Barrel Hunter Cannon Cart
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Bats Wall Breakers Goblin Barrel
Royal Delivery
Skeletons Bats Wall Breakers Goblin Barrel Hunter Cannon Cart
Fireball
Wall Breakers Goblin Barrel Hunter Cannon Cart
Poison
Bats Hunter
Lightning
Hunter Cannon Cart
Rocket
Hunter Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Giant Snowball Wall Breakers Goblin Barrel Hunter Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Giant Snowball Wall Breakers

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Wall Breakers Goblin Barrel Cannon Cart
Giant Snowball
Wall Breakers Goblin Barrel Hunter Cannon Cart Mega Knight
Wall Breakers
Bats Giant Snowball Mega Knight
Goblin Barrel
Bats Giant Snowball Cannon Cart Mega Knight
Hunter
Giant Snowball Cannon Cart Mega Knight
Cannon Cart
Bats Giant Snowball Goblin Barrel Hunter
Mega Knight
Bats Giant Snowball Wall Breakers Goblin Barrel Hunter

Defense Synergies 1 12

Skeletons
Bats Giant Snowball Hunter Cannon Cart
Bats
Skeletons Giant Snowball Hunter Cannon Cart Mega Knight
Giant Snowball
Mega Knight Skeletons Bats Hunter Cannon Cart
Wall Breakers
Goblin Barrel
Hunter
Skeletons Bats Giant Snowball Cannon Cart Mega Knight
Cannon Cart
Skeletons Bats Giant Snowball Hunter
Mega Knight
Giant Snowball Bats Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart
Hunter Skeletons Bats Cannon Cart Mega Knight
Hunter Mega Knight Skeletons Bats Giant Snowball Cannon Cart
Hunter Skeletons Bats Cannon Cart Mega Knight
Mega Knight
Skeletons Bats Giant Snowball Hunter Cannon Cart Mega Knight
Bats Giant Snowball Hunter
Cannon Cart Mega Knight
Hunter Skeletons
Skeletons Giant Snowball Hunter Cannon Cart Mega Knight
Bats Skeletons Giant Snowball Hunter Cannon Cart Mega Knight
Hunter Bats Giant Snowball
Hunter Mega Knight Skeletons Bats Giant Snowball Cannon Cart
Mega Knight Bats Giant Snowball Hunter Cannon Cart
Hunter Cannon Cart Mega Knight
Giant Snowball Hunter Mega Knight
Mega Knight Skeletons Bats Hunter Cannon Cart
Mega Knight Bats Giant Snowball Hunter Cannon Cart
Giant Snowball Hunter Bats Cannon Cart Mega Knight
Hunter Cannon Cart
Mega Knight Bats Giant Snowball Hunter Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Giant Snowball Cannon Cart
Giant Snowball Hunter Cannon Cart Mega Knight
Mega Knight Skeletons Bats Hunter Cannon Cart
Hunter Mega Knight Bats Cannon Cart
Skeletons Hunter Cannon Cart Mega Knight
Skeletons Bats Giant Snowball Hunter
Skeletons Bats Hunter Cannon Cart
Mega Knight Hunter Cannon Cart
Mega Knight Skeletons Bats Giant Snowball Cannon Cart
Skeletons
Mega Knight Bats Hunter Cannon Cart
Mega Knight Giant Snowball
Cannon Cart Mega Knight Skeletons Hunter
Cannon Cart Mega Knight
Skeletons Bats Hunter Cannon Cart
Bats Mega Knight Giant Snowball Hunter Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball
Cannon Cart
Cannon Cart
Giant Snowball Mega Knight
Bats Giant Snowball Hunter
Giant Snowball Hunter
Giant Snowball
Bats Giant Snowball
Cannon Cart
Giant Snowball
Giant Snowball Hunter Cannon Cart
Cannon Cart
Giant Snowball Cannon Cart
Giant Snowball Hunter Cannon Cart
Cannon Cart Mega Knight
Giant Snowball
Bats
Giant Snowball Hunter Mega Knight
Giant Snowball Mega Knight
Mega Knight
Giant Snowball
Giant Snowball Cannon Cart
Giant Snowball Hunter Mega Knight
Giant Snowball Hunter
Giant Snowball Mega Knight
Bats Giant Snowball Hunter
Bats Giant Snowball
Giant Snowball
Giant Snowball Hunter Mega Knight
Giant Snowball
Mega Knight
Giant Snowball
Bats Cannon Cart
Giant Snowball Hunter
Hunter Cannon Cart Mega Knight
Giant Snowball
Giant Snowball
Cannon Cart Mega Knight
Bats Giant Snowball
Bats Giant Snowball
Giant Snowball Cannon Cart Mega Knight

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