My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Archers Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Archers Goblin Barrel
Giant Snowball
Skeletons Bats Archers Goblin Barrel Princess
Zap
Skeletons Bats Archers Goblin Barrel Princess
Barbarian Barrel
Skeletons Archers Goblin Barrel Princess
The Log
Skeletons Archers Mini P.E.K.K.A Goblin Barrel Princess
Earthquake
Skeletons Archers Goblin Barrel
Arrows
Skeletons Bats Archers Goblin Barrel Princess
Royal Delivery
Skeletons Bats Archers Mini P.E.K.K.A Goblin Barrel Princess
Fireball
Archers Goblin Barrel Princess
Poison
Bats Archers Princess
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Archers Goblin Barrel Princess Mini P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Archers

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Mini P.E.K.K.A Goblin Barrel
Archers
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Archers The Log Princess Mega Knight
Goblin Barrel
Bats Princess Mega Knight
The Log
Mini P.E.K.K.A Princess Mega Knight
Princess
Mini P.E.K.K.A Goblin Barrel The Log Mega Knight
Mega Knight
Bats Archers Mini P.E.K.K.A Goblin Barrel The Log Princess

Defense Synergies 1 15

Skeletons
Bats Archers Mini P.E.K.K.A The Log Princess
Bats
Skeletons Mini P.E.K.K.A The Log Mega Knight
Archers
Skeletons Mini P.E.K.K.A The Log Mega Knight
Mini P.E.K.K.A
The Log Skeletons Bats Archers Princess
Goblin Barrel
The Log
Mini P.E.K.K.A Skeletons Bats Archers Princess Mega Knight
Princess
Skeletons Mini P.E.K.K.A The Log Mega Knight
Mega Knight
Bats Archers The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Mini P.E.K.K.A Skeletons Bats The Log Mega Knight
Mini P.E.K.K.A Mega Knight Skeletons Bats Archers
Mini P.E.K.K.A Skeletons Bats Mega Knight
Mini P.E.K.K.A The Log Princess Mega Knight
The Log Skeletons Bats Archers Mega Knight
Bats Archers Princess
The Log Mega Knight
Mini P.E.K.K.A Skeletons Princess
Skeletons Archers Mini P.E.K.K.A Mega Knight
Bats Archers Skeletons The Log Princess Mega Knight
Bats Archers Princess
Mini P.E.K.K.A Mega Knight Skeletons Bats The Log
Mega Knight Bats Mini P.E.K.K.A The Log Princess
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A The Log Mega Knight
Mega Knight Skeletons Bats Mini P.E.K.K.A
Mega Knight Bats Archers The Log
The Log Bats Archers Princess Mega Knight
Mini P.E.K.K.A
Mega Knight Bats Archers Mini P.E.K.K.A The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons Archers
Archers Mini P.E.K.K.A The Log Mega Knight
Mega Knight Skeletons Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight Bats The Log
Skeletons Mini P.E.K.K.A Mega Knight
Skeletons Bats Archers Princess
Mini P.E.K.K.A Skeletons Bats Archers
Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Bats Mini P.E.K.K.A The Log
Skeletons
Mega Knight Bats Mini P.E.K.K.A
Mega Knight The Log
Mini P.E.K.K.A Mega Knight Skeletons
Archers Princess Mega Knight
Skeletons Bats Archers Mini P.E.K.K.A The Log
Bats Mega Knight Archers Mini P.E.K.K.A The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
The Log Princess
The Log
The Log
The Log Mega Knight
Bats Princess
Archers The Log Princess
The Log Princess
The Log
Bats Mini P.E.K.K.A
The Log Princess
Archers Princess
The Log Princess
Princess
Princess The Log
The Log Princess
The Log Princess Mega Knight
Bats Mini P.E.K.K.A
Archers Mini P.E.K.K.A The Log Princess Mega Knight
The Log Princess Mega Knight
The Log Mega Knight
Princess
The Log
The Log
The Log Princess Mega Knight
The Log Princess
The Log Princess Mega Knight
The Log
Bats Archers Princess
Bats
Mini P.E.K.K.A
The Log Mega Knight
Princess
Mega Knight
The Log Princess
Bats Archers Princess
Archers Princess
The Log
Mini P.E.K.K.A Princess Mega Knight
The Log Princess
Mega Knight
Bats The Log Princess
Bats Princess
The Log Princess Mega Knight
Mega Knight

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