My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Elixir Golem Electro Dragon Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Elixir Golem Night Witch Skeleton King
Giant Snowball
Skeletons Bats Electro Dragon Night Witch Skeleton King
Zap
Skeletons Bats Night Witch Skeleton King
Barbarian Barrel
Skeletons Elixir Golem Night Witch Skeleton King
The Log
Skeletons Elixir Golem Skeleton King
Earthquake
Skeletons Elixir Golem Skeleton King
Arrows
Skeletons Bats Night Witch Skeleton King
Royal Delivery
Skeletons Bats Elixir Golem Electro Dragon Night Witch Skeleton King
Fireball
Elixir Golem Electro Dragon Night Witch Skeleton King
Poison
Bats Elixir Golem Electro Dragon Night Witch Skeleton King
Lightning
Electro Dragon Night Witch Skeleton King
Rocket
Electro Dragon Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Rage Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Rage Arrows Elixir Golem Night Witch Skeleton King Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Rage Arrows

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Elixir Golem Rage Skeleton King
Arrows
Elixir Golem Night Witch
Elixir Golem
Rage Night Witch Bats Arrows Electro Dragon
Rage
Elixir Golem Bats Electro Dragon Night Witch
Electro Dragon
Elixir Golem Rage
Night Witch
Elixir Golem Arrows Rage Skeleton King
Skeleton King
Bats Night Witch

Defense Synergies 0 4

Skeletons
Bats Electro Dragon Night Witch
Bats
Skeletons Skeleton King
Arrows
Elixir Golem
Rage
Electro Dragon
Skeletons
Night Witch
Skeletons
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Skeletons Bats Electro Dragon Night Witch
Skeletons Bats Electro Dragon Night Witch
Night Witch Skeletons Bats Electro Dragon Skeleton King
Arrows
Arrows Skeletons Bats Electro Dragon Night Witch
Bats Arrows Electro Dragon Night Witch
Arrows Electro Dragon
Skeletons Night Witch Skeleton King
Skeletons Night Witch
Bats Skeletons Arrows Electro Dragon Night Witch Skeleton King
Arrows Bats Electro Dragon Night Witch
Night Witch Skeletons Bats Electro Dragon
Bats Arrows Electro Dragon Night Witch Skeleton King
Skeleton King
Skeletons Bats Arrows Electro Dragon Night Witch
Arrows Bats Electro Dragon Night Witch
Arrows Bats Electro Dragon
Bats Arrows Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Arrows Electro Dragon
Skeletons Bats Electro Dragon
Bats Night Witch
Skeletons Night Witch
Arrows Skeletons Bats Electro Dragon
Skeletons Bats Night Witch
Electro Dragon Skeletons Bats
Skeletons
Bats Electro Dragon
Arrows
Skeletons Night Witch Skeleton King
Electro Dragon
Electro Dragon Skeletons Bats Night Witch Skeleton King
Bats Arrows Electro Dragon Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows
Arrows Bats Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Bats Electro Dragon Night Witch
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Bats Night Witch
Arrows Electro Dragon
Arrows Electro Dragon
Night Witch
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Bats Arrows Electro Dragon Night Witch
Electro Dragon Bats
Night Witch
Arrows Electro Dragon Night Witch
Arrows Electro Dragon
Arrows
Bats Electro Dragon Night Witch
Arrows Electro Dragon
Arrows
Electro Dragon
Arrows Electro Dragon Skeleton King
Arrows
Electro Dragon
Electro Dragon Bats Skeleton King
Bats Electro Dragon
Electro Dragon

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