My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker P.E.K.K.A Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang Inferno Dragon
Giant Snowball
Skeletons Bats Goblin Gang Inferno Dragon
Zap
Skeletons Bats Goblin Gang Firecracker Inferno Dragon
Barbarian Barrel
Skeletons Goblin Gang Firecracker Electro Wizard
The Log
Skeletons Goblin Gang Firecracker
Earthquake
Skeletons Goblin Gang Firecracker
Arrows
Skeletons Bats Goblin Gang Firecracker
Royal Delivery
Skeletons Bats Goblin Gang Firecracker P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Goblin Gang Firecracker Electro Wizard Inferno Dragon
Poison
Bats Goblin Gang Firecracker Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Goblin Gang Firecracker Electro Wizard Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Goblin Gang

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Firecracker P.E.K.K.A Inferno Dragon
Arrows
P.E.K.K.A
Goblin Gang
Firecracker P.E.K.K.A
Firecracker
Bats Goblin Gang P.E.K.K.A Inferno Dragon
P.E.K.K.A
Arrows Electro Wizard Bats Goblin Gang Firecracker
Electro Wizard
P.E.K.K.A
Inferno Dragon
Bats Firecracker

Defense Synergies 0 18

Skeletons
Bats Firecracker P.E.K.K.A Electro Wizard Inferno Dragon
Bats
Skeletons Firecracker P.E.K.K.A Electro Wizard Inferno Dragon
Arrows
P.E.K.K.A
Goblin Gang
Firecracker P.E.K.K.A Electro Wizard Inferno Dragon
Firecracker
Skeletons Bats Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A
Skeletons Bats Arrows Goblin Gang Firecracker Electro Wizard
Electro Wizard
Skeletons Bats Goblin Gang Firecracker P.E.K.K.A Inferno Dragon
Inferno Dragon
Skeletons Bats Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
P.E.K.K.A Inferno Dragon Skeletons Bats Goblin Gang Firecracker Electro Wizard
Goblin Gang P.E.K.K.A Skeletons Bats Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Skeletons Bats Goblin Gang Firecracker Electro Wizard
Arrows Firecracker P.E.K.K.A
Arrows Goblin Gang Skeletons Bats Firecracker Electro Wizard
Bats Electro Wizard Inferno Dragon Arrows Goblin Gang Firecracker
Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Skeletons Goblin Gang
Goblin Gang Skeletons Firecracker Electro Wizard
Bats Goblin Gang Electro Wizard Skeletons Arrows Firecracker
Arrows Inferno Dragon Bats Goblin Gang Firecracker Electro Wizard
P.E.K.K.A Skeletons Bats Goblin Gang Electro Wizard
Bats Arrows Goblin Gang Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard Inferno Dragon
Skeletons Bats Arrows Goblin Gang Firecracker P.E.K.K.A Electro Wizard
Arrows Bats Goblin Gang Firecracker Electro Wizard
Arrows Bats Firecracker Electro Wizard Inferno Dragon
P.E.K.K.A Electro Wizard Inferno Dragon
Goblin Gang Bats Arrows Firecracker P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons P.E.K.K.A Electro Wizard
Electro Wizard Arrows Goblin Gang Firecracker Inferno Dragon
Goblin Gang P.E.K.K.A Skeletons Bats Electro Wizard
Goblin Gang P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Skeletons Goblin Gang Inferno Dragon
Arrows Firecracker Skeletons Bats Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Skeletons Bats Electro Wizard
P.E.K.K.A Inferno Dragon
P.E.K.K.A Electro Wizard Skeletons Bats Firecracker Inferno Dragon
P.E.K.K.A Skeletons Goblin Gang Inferno Dragon
P.E.K.K.A Inferno Dragon Bats
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Skeletons Goblin Gang
Firecracker
Goblin Gang Electro Wizard Skeletons Bats Firecracker P.E.K.K.A Inferno Dragon
Bats Arrows Firecracker P.E.K.K.A Electro Wizard Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Goblin Gang Electro Wizard
Firecracker Arrows Electro Wizard
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Arrows Firecracker Electro Wizard
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker
Inferno Dragon
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker
Bats Arrows Firecracker Electro Wizard
Electro Wizard Bats Firecracker
Arrows
Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker
Electro Wizard Bats Goblin Gang
Arrows Firecracker Electro Wizard
Arrows
Goblin Gang Firecracker Electro Wizard
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Bats Goblin Gang Firecracker Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Electro Wizard

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