My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang Hog Rider
Giant Snowball
Skeletons Bats Goblin Gang Hog Rider Baby Dragon
Zap
Skeletons Bats Goblin Gang Firecracker
Barbarian Barrel
Skeletons Goblin Gang Firecracker Valkyrie
The Log
Skeletons Goblin Gang Firecracker Hog Rider
Earthquake
Skeletons Goblin Gang Firecracker Hog Rider
Arrows
Skeletons Bats Goblin Gang Firecracker
Royal Delivery
Skeletons Bats Goblin Gang Firecracker Valkyrie Hog Rider Baby Dragon
Fireball
Goblin Gang Firecracker Hog Rider Baby Dragon
Poison
Bats Goblin Gang Firecracker
Lightning
Valkyrie Baby Dragon
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Goblin Gang Firecracker Valkyrie Hog Rider Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Goblin Gang

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Hog Rider Firecracker Baby Dragon
Arrows
Hog Rider
Goblin Gang
Hog Rider Firecracker Valkyrie Baby Dragon
Firecracker
Hog Rider Bats Goblin Gang Valkyrie Baby Dragon
Valkyrie
Bats Hog Rider Goblin Gang Firecracker Baby Dragon
Hog Rider
Bats Arrows Goblin Gang Firecracker Valkyrie Baby Dragon
Baby Dragon
Bats Goblin Gang Firecracker Valkyrie Hog Rider

Defense Synergies 1 11

Skeletons
Bats Firecracker Baby Dragon
Bats
Skeletons Firecracker Valkyrie Baby Dragon
Arrows
Valkyrie
Goblin Gang
Firecracker Valkyrie
Firecracker
Valkyrie Skeletons Bats Goblin Gang Baby Dragon
Valkyrie
Firecracker Bats Arrows Goblin Gang Baby Dragon
Hog Rider
Baby Dragon
Skeletons Bats Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Baby Dragon
Skeletons Bats Goblin Gang Firecracker Valkyrie
Goblin Gang Skeletons Bats Valkyrie
Skeletons Bats Goblin Gang Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Goblin Gang Skeletons Bats Firecracker Valkyrie Baby Dragon
Bats Arrows Goblin Gang Firecracker Baby Dragon
Arrows Valkyrie Baby Dragon
Skeletons Goblin Gang
Goblin Gang Skeletons Firecracker Valkyrie
Bats Goblin Gang Valkyrie Skeletons Arrows Firecracker Baby Dragon
Arrows Bats Goblin Gang Firecracker Baby Dragon
Skeletons Bats Goblin Gang Valkyrie
Valkyrie Bats Arrows Goblin Gang Firecracker Baby Dragon
Goblin Gang
Goblin Gang
Skeletons Bats Arrows Goblin Gang Firecracker Valkyrie
Arrows Bats Goblin Gang Firecracker Valkyrie Baby Dragon
Arrows Valkyrie Baby Dragon Bats Firecracker
Goblin Gang Valkyrie Bats Arrows Firecracker Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeletons
Arrows Goblin Gang Firecracker Valkyrie Baby Dragon
Goblin Gang Skeletons Bats Valkyrie
Goblin Gang Valkyrie Bats
Skeletons Goblin Gang Valkyrie
Arrows Firecracker Skeletons Bats Goblin Gang Baby Dragon
Goblin Gang Skeletons Bats Valkyrie
Valkyrie
Skeletons Bats Firecracker Valkyrie Baby Dragon
Skeletons Goblin Gang
Bats Valkyrie
Arrows Valkyrie
Skeletons Goblin Gang Valkyrie
Firecracker Valkyrie Baby Dragon
Goblin Gang Skeletons Bats Firecracker Valkyrie Baby Dragon
Bats Arrows Valkyrie Firecracker Baby Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Baby Dragon
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Baby Dragon
Arrows Firecracker Bats Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker
Bats Goblin Gang
Firecracker Arrows Valkyrie
Arrows Firecracker Baby Dragon
Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows
Bats
Arrows Firecracker Baby Dragon
Arrows Firecracker Valkyrie Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Firecracker Valkyrie Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Baby Dragon
Arrows Firecracker Baby Dragon
Bats Arrows Firecracker Baby Dragon
Bats Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Bats Goblin Gang
Arrows Firecracker Baby Dragon
Arrows
Goblin Gang Firecracker Valkyrie Baby Dragon
Arrows Firecracker Baby Dragon
Arrows
Firecracker
Bats Goblin Gang Firecracker Baby Dragon
Firecracker Bats
Firecracker Baby Dragon
Firecracker

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