My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Royal Giant Phoenix Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Giant Miner Phoenix Sparky
Giant Snowball
Skeletons Bats Miner
Zap
Skeletons Bats Royal Giant Sparky
Barbarian Barrel
Skeletons Sparky
The Log
Skeletons Royal Giant Sparky
Earthquake
Skeletons
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Miner Sparky
Fireball
Sparky
Poison
Bats Phoenix Sparky
Lightning
Phoenix Sparky
Rocket
Phoenix Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Miner Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Miner Phoenix Royal Giant Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Miner

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Royal Giant Miner Mega Knight Sparky
Arrows
Royal Giant Sparky Miner Phoenix Mega Knight
Royal Giant
Bats Arrows Miner Sparky
Miner
Bats Royal Giant Arrows Sparky Mega Knight
Phoenix
Arrows
Sparky
Arrows Bats Royal Giant Miner
Mega Knight
Bats Arrows Miner

Defense Synergies 1 8

Skeletons
Bats Phoenix Sparky
Bats
Skeletons Sparky Mega Knight
Arrows
Mega Knight Phoenix Sparky
Royal Giant
Miner
Mega Knight
Phoenix
Skeletons Arrows
Sparky
Skeletons Bats Arrows
Mega Knight
Arrows Bats Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Sparky
Sparky Skeletons Bats Phoenix Mega Knight
Sparky Mega Knight Skeletons Bats
Sparky Skeletons Bats Phoenix Mega Knight
Arrows Sparky Mega Knight
Arrows Skeletons Bats Mega Knight
Bats Arrows Phoenix
Arrows Phoenix Sparky Mega Knight
Sparky Skeletons Phoenix
Skeletons Miner Phoenix Sparky Mega Knight
Bats Skeletons Arrows Mega Knight
Arrows Bats Phoenix
Sparky Mega Knight Skeletons Bats
Sparky Mega Knight Bats Arrows
Sparky Phoenix Mega Knight
Sparky Mega Knight
Sparky Mega Knight Skeletons Bats Arrows
Arrows Mega Knight Bats
Arrows Bats Mega Knight
Sparky Phoenix
Mega Knight Bats Arrows Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Sparky
Arrows Miner Phoenix Mega Knight
Mega Knight Skeletons Bats Sparky
Mega Knight Bats Phoenix Sparky
Skeletons Phoenix Sparky Mega Knight
Arrows Skeletons Bats
Sparky Skeletons Bats Phoenix
Mega Knight Phoenix Sparky
Mega Knight Skeletons Bats Phoenix Sparky
Skeletons Phoenix Sparky
Mega Knight Bats Phoenix Sparky
Mega Knight Arrows Phoenix
Mega Knight Skeletons Sparky
Sparky Mega Knight
Phoenix Sparky Skeletons Bats
Bats Arrows Mega Knight Phoenix Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Miner
Arrows Miner Sparky
Arrows Sparky
Arrows Sparky Mega Knight
Arrows Bats
Arrows Sparky
Arrows
Arrows Miner
Bats Sparky
Miner Arrows Sparky
Arrows
Miner Sparky
Arrows
Arrows Sparky
Arrows Sparky
Arrows Sparky Mega Knight
Arrows Sparky
Bats Sparky
Arrows Sparky Mega Knight
Arrows Miner Mega Knight
Sparky Mega Knight
Arrows
Sparky
Arrows
Arrows Sparky Mega Knight
Arrows Miner Sparky
Arrows Miner Sparky Mega Knight
Miner Arrows Sparky
Bats Arrows Sparky
Bats
Sparky
Arrows Miner Sparky Mega Knight
Arrows Sparky
Sparky Mega Knight
Arrows Sparky
Bats
Arrows
Arrows
Miner Sparky Mega Knight
Arrows
Arrows Sparky
Sparky Mega Knight
Bats Sparky
Bats
Miner Sparky Mega Knight
Sparky
Sparky Mega Knight

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