My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Tombstone Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Tombstone Musketeer Hog Rider
Zap
Skeletons Bats Tombstone
Barbarian Barrel
Skeletons Tombstone Musketeer
The Log
Skeletons Tombstone Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Skeletons Tombstone Hog Rider
Arrows
Skeletons Bats Tombstone
Royal Delivery
Skeletons Bats Mini P.E.K.K.A Musketeer Hog Rider
Fireball
Tombstone Musketeer Hog Rider
Poison
Bats Tombstone Musketeer
Lightning
Tombstone Mini P.E.K.K.A Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Tombstone Fireball Mini P.E.K.K.A Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Tombstone

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Mini P.E.K.K.A
Arrows
Fireball Hog Rider Mini P.E.K.K.A
Tombstone
Fireball
Arrows Hog Rider
Mini P.E.K.K.A
Bats Arrows Musketeer Hog Rider
Musketeer
Hog Rider Mini P.E.K.K.A
Hog Rider
Bats Arrows Fireball Musketeer Mini P.E.K.K.A

Defense Synergies 2 12

Skeletons
Musketeer Bats Tombstone Mini P.E.K.K.A
Bats
Skeletons Mini P.E.K.K.A Musketeer
Arrows
Tombstone Fireball Mini P.E.K.K.A
Tombstone
Musketeer Skeletons Arrows Fireball
Fireball
Arrows Tombstone Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Skeletons Bats Arrows Fireball Musketeer
Musketeer
Skeletons Tombstone Bats Fireball Mini P.E.K.K.A
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Musketeer
Mini P.E.K.K.A Skeletons Bats Tombstone Musketeer
Mini P.E.K.K.A Skeletons Bats Tombstone Musketeer
Mini P.E.K.K.A Skeletons Bats Tombstone Musketeer
Arrows Tombstone Fireball Mini P.E.K.K.A
Arrows Fireball Skeletons Bats Musketeer
Bats Musketeer Arrows Tombstone Fireball
Arrows Fireball Musketeer
Mini P.E.K.K.A Skeletons Tombstone Musketeer
Skeletons Mini P.E.K.K.A Musketeer
Bats Skeletons Arrows Tombstone Fireball Musketeer
Arrows Musketeer Bats Fireball
Tombstone Mini P.E.K.K.A Skeletons Bats Fireball Musketeer
Fireball Bats Arrows Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A Tombstone
Fireball Mini P.E.K.K.A
Skeletons Bats Arrows Tombstone Fireball Mini P.E.K.K.A Musketeer
Arrows Tombstone Fireball Bats Musketeer
Arrows Bats Tombstone Fireball Musketeer
Mini P.E.K.K.A Musketeer
Bats Arrows Fireball Mini P.E.K.K.A Musketeer
Tombstone Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Tombstone Fireball
Fireball Arrows Mini P.E.K.K.A Musketeer
Tombstone Skeletons Bats Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Bats Fireball Musketeer
Skeletons Tombstone Mini P.E.K.K.A Musketeer
Arrows Fireball Skeletons Bats Musketeer
Mini P.E.K.K.A Skeletons Bats Tombstone Fireball Musketeer
Mini P.E.K.K.A
Skeletons Bats Tombstone Fireball Mini P.E.K.K.A
Skeletons Tombstone Musketeer
Bats Tombstone Mini P.E.K.K.A Musketeer
Arrows Fireball
Mini P.E.K.K.A Skeletons Tombstone Fireball
Fireball Musketeer
Tombstone Skeletons Bats Fireball Mini P.E.K.K.A Musketeer
Bats Arrows Fireball Mini P.E.K.K.A Musketeer
Arrows Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer
Fireball Arrows
Arrows Fireball Bats Musketeer
Arrows Musketeer
Arrows Fireball
Arrows Fireball
Bats Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Bats Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Bats Arrows Fireball Musketeer
Bats Fireball Musketeer
Fireball Mini P.E.K.K.A
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Bats Tombstone Fireball Musketeer
Fireball Arrows Musketeer
Arrows Fireball
Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Musketeer
Bats Fireball Musketeer
Bats Fireball Musketeer
Fireball Musketeer
Fireball

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