My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Furnace Executioner Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Barbarians Furnace
Zap
Skeletons Bats Furnace
Barbarian Barrel
Skeletons Barbarians Furnace Executioner
The Log
Skeletons Barbarians Furnace
Earthquake
Skeletons Barbarians Furnace
Arrows
Skeletons Bats Furnace
Royal Delivery
Skeletons Bats Barbarians Executioner
Fireball
Barbarians Furnace Executioner
Poison
Bats Barbarians Furnace Executioner
Lightning
Furnace Executioner Goblinstein
Rocket
Barbarians Furnace Executioner

Against air swarms

Spells and units that can counter air swarms.

Furnace Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Rage Void Furnace Barbarians Executioner Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Rage Void

Attack Synergies 0 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Rage
Barbarians
Furnace
Rage
Bats
Void
Executioner
Goblinstein

Defense Synergies 0 4

Skeletons
Bats Furnace Executioner
Bats
Skeletons
Barbarians
Furnace
Furnace
Skeletons Barbarians
Rage
Void
Executioner
Skeletons
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Executioner
Barbarians Skeletons Bats Furnace Executioner
Barbarians Furnace Skeletons Bats Void Executioner
Barbarians Skeletons Bats Furnace
Barbarians
Skeletons Bats Furnace Executioner
Bats Furnace Void Executioner
Barbarians Void
Barbarians Skeletons Furnace
Skeletons Barbarians
Bats Barbarians Executioner Skeletons Furnace
Executioner Bats Furnace
Barbarians Furnace Skeletons Bats
Executioner Bats Barbarians Furnace
Barbarians Furnace
Barbarians Furnace
Barbarians Skeletons Bats Furnace Executioner
Bats Barbarians Furnace Executioner
Furnace Executioner Bats Barbarians
Barbarians
Bats Barbarians Furnace Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Furnace Void
Void Executioner
Barbarians Skeletons Bats Furnace
Bats Barbarians
Barbarians Skeletons Executioner
Furnace Executioner Skeletons Bats
Skeletons Bats Barbarians Furnace Void
Barbarians
Void Skeletons Bats Barbarians
Skeletons Barbarians
Bats Barbarians
Barbarians Void
Barbarians Skeletons Executioner
Barbarians Furnace Executioner
Barbarians Skeletons Bats Furnace Executioner
Bats Executioner Barbarians
Furnace Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void Executioner
Void
Barbarians Void
Executioner Furnace
Executioner Bats Furnace
Furnace Executioner
Executioner
Void
Bats Void
Void
Void Executioner
Void Executioner
Void
Furnace
Furnace Executioner
Furnace Executioner
Bats
Void Executioner
Void
Void
Void
Void
Barbarians Void
Furnace Executioner
Void Executioner
Void
Void
Bats Furnace Void Executioner
Bats Void
Void
Void
Void
Bats Barbarians Void
Executioner
Void Executioner
Executioner
Void
Executioner
Bats
Bats Void Executioner
Void Executioner
Void
Void

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