My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Electro Wizard Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Skeletons Bats Goblin Barrel Skeleton Army Inferno Dragon
Zap
Skeletons Bats Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Skeletons Goblin Barrel Skeleton Army Electro Wizard Magic Archer
The Log
Skeletons Goblin Barrel Skeleton Army
Earthquake
Skeletons Goblin Barrel Skeleton Army
Arrows
Skeletons Bats Goblin Barrel Skeleton Army
Royal Delivery
Skeletons Bats Goblin Barrel Skeleton Army Electro Wizard Inferno Dragon Magic Archer
Fireball
Goblin Barrel Skeleton Army Electro Wizard Inferno Dragon Magic Archer
Poison
Bats Skeleton Army Electro Wizard Magic Archer
Lightning
Electro Wizard Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Goblin Barrel Skeleton Army Electro Wizard Inferno Dragon Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Goblin Barrel Skeleton Army

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Goblin Barrel Inferno Dragon
Goblin Barrel
Bats Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Electro Wizard
Magic Archer Mega Knight
Inferno Dragon
Mega Knight Bats
Magic Archer
Electro Wizard Mega Knight
Mega Knight
Bats Inferno Dragon Goblin Barrel Electro Wizard Magic Archer

Defense Synergies 0 15

Skeletons
Bats Electro Wizard Inferno Dragon Magic Archer
Bats
Skeletons Electro Wizard Inferno Dragon Mega Knight
Goblin Barrel
Skeleton Army
Electro Wizard Inferno Dragon Magic Archer
Electro Wizard
Skeletons Bats Skeleton Army Inferno Dragon Magic Archer Mega Knight
Inferno Dragon
Skeletons Bats Skeleton Army Electro Wizard Mega Knight
Magic Archer
Skeletons Skeleton Army Electro Wizard Mega Knight
Mega Knight
Bats Electro Wizard Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Magic Archer
Skeleton Army Inferno Dragon Skeletons Bats Electro Wizard Mega Knight
Skeleton Army Mega Knight Skeletons Bats Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Skeletons Bats Electro Wizard Mega Knight
Skeleton Army Mega Knight
Skeleton Army Skeletons Bats Electro Wizard Magic Archer Mega Knight
Bats Electro Wizard Inferno Dragon Magic Archer
Electro Wizard Magic Archer Mega Knight
Inferno Dragon Skeletons Skeleton Army
Skeleton Army Skeletons Electro Wizard Mega Knight
Bats Skeleton Army Electro Wizard Skeletons Magic Archer Mega Knight
Inferno Dragon Bats Electro Wizard Magic Archer
Skeleton Army Mega Knight Skeletons Bats Electro Wizard
Skeleton Army Mega Knight Bats Electro Wizard Magic Archer
Skeleton Army Inferno Dragon Electro Wizard Mega Knight
Skeleton Army Electro Wizard Inferno Dragon Mega Knight
Mega Knight Skeletons Bats Skeleton Army Electro Wizard
Mega Knight Bats Skeleton Army Electro Wizard Magic Archer
Bats Electro Wizard Inferno Dragon Magic Archer Mega Knight
Electro Wizard Inferno Dragon
Skeleton Army Mega Knight Bats Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Skeletons Electro Wizard
Electro Wizard Inferno Dragon Magic Archer Mega Knight
Skeleton Army Mega Knight Skeletons Bats Electro Wizard
Skeleton Army Mega Knight Bats Electro Wizard
Skeletons Skeleton Army Inferno Dragon Mega Knight
Skeletons Bats Electro Wizard Magic Archer
Skeleton Army Skeletons Bats Electro Wizard
Mega Knight Skeleton Army Inferno Dragon
Electro Wizard Mega Knight Skeletons Bats Skeleton Army Inferno Dragon Magic Archer
Skeletons Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Bats
Skeleton Army Mega Knight Electro Wizard
Skeleton Army Mega Knight Skeletons
Skeleton Army Magic Archer Mega Knight
Skeleton Army Electro Wizard Skeletons Bats Inferno Dragon Magic Archer
Bats Mega Knight Electro Wizard Inferno Dragon Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Electro Wizard Magic Archer
Magic Archer
Magic Archer Mega Knight
Bats Magic Archer
Magic Archer
Magic Archer
Bats Electro Wizard
Electro Wizard Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer Mega Knight
Bats
Electro Wizard Magic Archer Mega Knight
Magic Archer Mega Knight
Magic Archer Mega Knight
Magic Archer Mega Knight
Inferno Dragon
Electro Wizard Magic Archer
Magic Archer Mega Knight
Magic Archer
Bats Electro Wizard Magic Archer
Electro Wizard Bats
Magic Archer Mega Knight
Electro Wizard Magic Archer
Mega Knight
Magic Archer
Electro Wizard Bats Skeleton Army Magic Archer
Electro Wizard Magic Archer
Electro Wizard Magic Archer Mega Knight
Magic Archer
Mega Knight
Bats Electro Wizard Magic Archer
Bats Electro Wizard Magic Archer
Electro Wizard Magic Archer Mega Knight
Inferno Dragon
Mega Knight

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