My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
RIP
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Hogs Mighty Miner
Giant Snowball
Skeletons Bats Royal Hogs Mighty Miner
Zap
Skeletons Bats Firecracker Royal Hogs Mighty Miner
Barbarian Barrel
Skeletons Firecracker Royal Hogs
The Log
Skeletons Firecracker Royal Hogs
Earthquake
Skeletons Firecracker Royal Hogs
Arrows
Skeletons Bats Firecracker Royal Hogs
Royal Delivery
Skeletons Bats Firecracker Royal Hogs
Fireball
Firecracker Royal Hogs Mighty Miner
Poison
Bats Firecracker Royal Hogs
Lightning
Mighty Miner
Rocket
Royal Hogs Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Bats Berserker Firecracker Fireball Mighty Miner Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Bats Berserker

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Firecracker Royal Hogs
Berserker
Firecracker
Bats Royal Hogs Mirror
Fireball
Mirror Royal Hogs
Royal Hogs
Bats Firecracker Fireball
Mirror
Fireball Firecracker
Mighty Miner

Defense Synergies 1 4

Skeletons
Bats Firecracker
Bats
Skeletons Firecracker
Berserker
Firecracker
Skeletons Bats Mirror
Fireball
Mirror
Royal Hogs
Mirror
Fireball Firecracker
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Skeletons Bats Firecracker
Skeletons Bats
Skeletons Bats Firecracker
Firecracker Fireball
Fireball Skeletons Bats Firecracker
Bats Firecracker Fireball
Fireball
Mighty Miner Skeletons
Skeletons Firecracker
Bats Skeletons Firecracker Fireball
Bats Firecracker Fireball
Skeletons Bats Fireball
Fireball Bats Firecracker
Fireball
Skeletons Bats Firecracker Fireball
Fireball Bats Firecracker
Bats Firecracker Fireball
Bats Firecracker Fireball
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball
Fireball Firecracker
Skeletons Bats
Bats Fireball
Skeletons Mighty Miner
Firecracker Fireball Skeletons Bats
Skeletons Bats Fireball
Mighty Miner
Skeletons Bats Firecracker Fireball
Skeletons
Bats
Fireball
Skeletons Fireball
Firecracker Fireball
Skeletons Bats Firecracker Fireball Mighty Miner
Bats Firecracker Fireball Mighty Miner
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Bats
Firecracker
Fireball Firecracker
Fireball Firecracker
Bats Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Bats
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball Firecracker
Bats Firecracker Fireball
Bats Firecracker Fireball
Fireball
Fireball
Firecracker Fireball
Mighty Miner
Firecracker Fireball
Bats Fireball
Fireball Firecracker
Fireball
Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker
Bats Firecracker Fireball
Firecracker Bats Fireball
Firecracker Fireball
Fireball Firecracker

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