My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Wall Breakers Goblin Barrel
Giant Snowball
Skeletons Bats Cannon Wall Breakers Goblin Barrel
Zap
Skeletons Bats Cannon Firecracker Wall Breakers Goblin Barrel
Barbarian Barrel
Skeletons Cannon Firecracker Wall Breakers Goblin Barrel
The Log
Skeletons Cannon Firecracker Mini P.E.K.K.A Wall Breakers Goblin Barrel
Earthquake
Skeletons Cannon Firecracker Goblin Barrel
Arrows
Skeletons Bats Firecracker Wall Breakers Goblin Barrel
Royal Delivery
Skeletons Bats Firecracker Mini P.E.K.K.A Wall Breakers Goblin Barrel
Fireball
Cannon Firecracker Wall Breakers Goblin Barrel
Poison
Bats Cannon Firecracker
Lightning
Cannon Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Wall Breakers The Log Cannon Firecracker Goblin Barrel Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Wall Breakers The Log

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Firecracker Mini P.E.K.K.A Wall Breakers Goblin Barrel
Cannon
Firecracker
Bats Mini P.E.K.K.A Wall Breakers Goblin Barrel
Mini P.E.K.K.A
Bats Firecracker The Log
Wall Breakers
Bats Firecracker The Log
Goblin Barrel
Bats Firecracker
The Log
Mini P.E.K.K.A Wall Breakers

Defense Synergies 4 11

Skeletons
Cannon Bats Firecracker Mini P.E.K.K.A The Log
Bats
Skeletons Cannon Firecracker Mini P.E.K.K.A The Log
Cannon
Skeletons The Log Bats Firecracker Mini P.E.K.K.A
Firecracker
The Log Skeletons Bats Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Skeletons Bats Cannon Firecracker
Wall Breakers
Goblin Barrel
The Log
Cannon Firecracker Mini P.E.K.K.A Skeletons Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log
Mini P.E.K.K.A Skeletons Bats Cannon Firecracker The Log
Cannon Mini P.E.K.K.A Skeletons Bats
Cannon Mini P.E.K.K.A Skeletons Bats Firecracker
Firecracker Mini P.E.K.K.A The Log
The Log Skeletons Bats Cannon Firecracker
Bats Cannon Firecracker
Cannon The Log
Cannon Mini P.E.K.K.A Skeletons
Skeletons Cannon Firecracker Mini P.E.K.K.A
Bats Skeletons Cannon Firecracker The Log
Bats Firecracker
Cannon Mini P.E.K.K.A Skeletons Bats The Log
Bats Cannon Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Cannon
Cannon Mini P.E.K.K.A The Log
Skeletons Bats Cannon Firecracker Mini P.E.K.K.A
Cannon Bats Firecracker The Log
The Log Bats Cannon Firecracker
Mini P.E.K.K.A Cannon
Bats Cannon Firecracker Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons
Firecracker Mini P.E.K.K.A The Log
Skeletons Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats The Log
Skeletons Cannon Mini P.E.K.K.A
Firecracker Skeletons Bats
Mini P.E.K.K.A Skeletons Bats
Mini P.E.K.K.A
Skeletons Bats Firecracker Mini P.E.K.K.A The Log
Skeletons Cannon
Bats Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Skeletons Cannon
Cannon Firecracker
Skeletons Bats Firecracker Mini P.E.K.K.A The Log
Bats Cannon Firecracker Mini P.E.K.K.A The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats Mini P.E.K.K.A
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Bats Firecracker
Bats Firecracker
Mini P.E.K.K.A
The Log
Firecracker
Firecracker The Log
Bats
Firecracker
The Log
Firecracker Mini P.E.K.K.A
The Log Firecracker
Firecracker
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log
Firecracker

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