My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Elixir Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Elixir Golem Guards Clone
Giant Snowball
Skeletons Bats Guards Clone
Zap
Skeletons Bats Guards Clone
Barbarian Barrel
Skeletons Elixir Golem Bomb Tower Guards Clone Magic Archer
The Log
Skeletons Elixir Golem Guards Clone
Earthquake
Skeletons Elixir Golem Bomb Tower Guards Clone
Arrows
Skeletons Bats Guards Clone
Royal Delivery
Skeletons Bats Elixir Golem Guards Clone Magic Archer
Fireball
Elixir Golem Bomb Tower Clone Magic Archer
Poison
Bats Elixir Golem Bomb Tower Guards Clone Magic Archer
Lightning
Bomb Tower Magic Archer
Rocket
Bomb Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Guards Clone

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Elixir Golem Guards Clone Void Bomb Tower Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Elixir Golem Guards

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Elixir Golem Clone
Elixir Golem
Bats Magic Archer
Bomb Tower
Guards
Clone
Clone
Bats Guards Magic Archer
Void
Magic Archer
Elixir Golem Clone

Defense Synergies 0 6

Skeletons
Bats Bomb Tower Magic Archer
Bats
Skeletons Bomb Tower
Elixir Golem
Bomb Tower
Skeletons Bats Magic Archer
Guards
Magic Archer
Clone
Void
Magic Archer
Skeletons Bomb Tower Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Magic Archer
Bomb Tower Skeletons Bats
Bomb Tower Skeletons Bats Void
Bomb Tower Skeletons Bats Guards
Bomb Tower
Skeletons Bats Bomb Tower Guards Magic Archer
Bats Bomb Tower Void Magic Archer
Bomb Tower Void Magic Archer
Skeletons Bomb Tower
Guards Skeletons
Bats Guards Skeletons Bomb Tower Magic Archer
Bats Magic Archer
Bomb Tower Skeletons Bats Guards
Bomb Tower Bats Guards Magic Archer
Bomb Tower
Bomb Tower
Bomb Tower Skeletons Bats
Bomb Tower Bats Guards Magic Archer
Bomb Tower Bats Guards Magic Archer
Bomb Tower
Bats Bomb Tower Guards
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Void
Void Bomb Tower Magic Archer
Guards Skeletons Bats Bomb Tower
Guards Bats
Skeletons Guards
Skeletons Bats Bomb Tower Magic Archer
Guards Skeletons Bats Bomb Tower Void
Bomb Tower
Void Skeletons Bats Bomb Tower Magic Archer
Skeletons Guards
Bats Bomb Tower Guards
Guards Void
Skeletons Bomb Tower Guards
Bomb Tower Magic Archer
Guards Skeletons Bats Bomb Tower Magic Archer
Bats Bomb Tower Magic Archer
Bomb Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Guards
Void Magic Archer
Void Magic Archer
Guards Void
Magic Archer
Bats Magic Archer
Magic Archer
Magic Archer
Void
Bats Guards Void
Void Magic Archer
Void Magic Archer
Void Magic Archer
Void Magic Archer
Magic Archer
Magic Archer
Magic Archer
Bats
Void Magic Archer
Void Magic Archer
Void Magic Archer
Void
Void
Void
Magic Archer
Void Magic Archer
Void Magic Archer
Void Magic Archer
Bats Void Magic Archer
Bats Guards Void
Void
Void Magic Archer
Void Magic Archer
Magic Archer
Bats Guards Void Magic Archer
Magic Archer
Void Magic Archer
Magic Archer
Void
Bats Guards Magic Archer
Bats Void Magic Archer
Void Magic Archer
Void
Void

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