My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Wall Breakers Miner
Giant Snowball
Skeletons Bats Wall Breakers Miner
Zap
Skeletons Bats Firecracker Wall Breakers
Barbarian Barrel
Skeletons Firecracker Valkyrie Bomb Tower Wall Breakers
The Log
Skeletons Firecracker Wall Breakers
Earthquake
Skeletons Firecracker Bomb Tower
Arrows
Skeletons Bats Firecracker Wall Breakers
Royal Delivery
Skeletons Bats Firecracker Valkyrie Wall Breakers Miner
Fireball
Firecracker Bomb Tower Wall Breakers
Poison
Bats Firecracker Bomb Tower
Lightning
Valkyrie Bomb Tower
Rocket
Valkyrie Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Wall Breakers Firecracker Miner Fireball Valkyrie Bomb Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Wall Breakers Firecracker

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Miner Firecracker Wall Breakers
Firecracker
Miner Bats Valkyrie Wall Breakers
Fireball
Wall Breakers Miner
Valkyrie
Bats Firecracker Wall Breakers
Bomb Tower
Wall Breakers
Miner Bats Firecracker Fireball Valkyrie
Miner
Bats Firecracker Wall Breakers Fireball

Defense Synergies 1 11

Skeletons
Bats Firecracker Bomb Tower
Bats
Skeletons Firecracker Valkyrie Bomb Tower
Firecracker
Valkyrie Skeletons Bats Bomb Tower
Fireball
Valkyrie Bomb Tower Miner
Valkyrie
Firecracker Bats Fireball Bomb Tower
Bomb Tower
Skeletons Bats Firecracker Fireball Valkyrie
Wall Breakers
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie
Bomb Tower Skeletons Bats Firecracker Valkyrie
Bomb Tower Skeletons Bats Valkyrie
Bomb Tower Skeletons Bats Firecracker Valkyrie
Firecracker Fireball Valkyrie Bomb Tower
Fireball Skeletons Bats Firecracker Valkyrie Bomb Tower
Bats Firecracker Fireball Bomb Tower
Fireball Valkyrie Bomb Tower
Skeletons Bomb Tower
Skeletons Firecracker Valkyrie Miner
Bats Valkyrie Skeletons Firecracker Fireball Bomb Tower
Bats Firecracker Fireball
Bomb Tower Skeletons Bats Fireball Valkyrie
Fireball Valkyrie Bomb Tower Bats Firecracker
Bomb Tower
Bomb Tower Fireball
Bomb Tower Skeletons Bats Firecracker Fireball Valkyrie
Fireball Bomb Tower Bats Firecracker Valkyrie
Valkyrie Bomb Tower Bats Firecracker Fireball
Bomb Tower
Valkyrie Bats Firecracker Fireball Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Fireball
Fireball Firecracker Valkyrie Bomb Tower Miner
Skeletons Bats Valkyrie Bomb Tower
Valkyrie Bats Fireball
Skeletons Valkyrie
Firecracker Fireball Skeletons Bats Bomb Tower
Skeletons Bats Fireball Valkyrie Bomb Tower
Valkyrie Bomb Tower
Skeletons Bats Firecracker Fireball Valkyrie Bomb Tower
Skeletons
Bats Valkyrie Bomb Tower
Fireball Valkyrie
Skeletons Fireball Valkyrie Bomb Tower
Firecracker Fireball Valkyrie Bomb Tower
Skeletons Bats Firecracker Fireball Valkyrie Bomb Tower
Bats Valkyrie Firecracker Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie
Firecracker Fireball Miner
Fireball Miner
Firecracker Fireball Valkyrie
Fireball Firecracker Valkyrie
Firecracker Fireball Bats
Firecracker
Fireball Firecracker
Fireball Miner Firecracker
Bats Fireball
Firecracker Miner Fireball Valkyrie
Fireball Firecracker
Firecracker Fireball Miner
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Bats
Firecracker Fireball
Firecracker Fireball Valkyrie Miner
Fireball
Fireball
Fireball
Firecracker Fireball Valkyrie
Firecracker Fireball Miner
Fireball Miner
Fireball Miner Firecracker
Bats Firecracker Fireball
Bats Firecracker Fireball
Fireball
Fireball Miner
Firecracker Fireball
Firecracker Fireball
Bats Fireball
Fireball Firecracker
Fireball
Fireball Miner Firecracker Valkyrie
Firecracker Fireball
Fireball
Firecracker
Bats Firecracker Fireball
Firecracker Bats Fireball
Firecracker Fireball Miner

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