My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Royal Giant Goblin Cage Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Giant Goblin Drill
Giant Snowball
Skeletons Bats Goblin Drill
Zap
Skeletons Bats Firecracker Royal Giant Goblin Drill
Barbarian Barrel
Skeletons Firecracker Goblin Cage Valkyrie Wizard Goblin Drill
The Log
Skeletons Firecracker Royal Giant Goblin Cage Goblin Drill
Earthquake
Skeletons Firecracker Goblin Cage Goblin Drill
Arrows
Skeletons Bats Firecracker Goblin Drill
Royal Delivery
Skeletons Bats Firecracker Goblin Cage Valkyrie Wizard Goblin Drill
Fireball
Firecracker Goblin Cage Wizard Goblin Drill
Poison
Bats Firecracker Goblin Cage Wizard Goblin Drill
Lightning
Goblin Cage Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Firecracker Goblin Cage Valkyrie Goblin Drill Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Bats Firecracker Goblin Cage

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Royal Giant Valkyrie Firecracker Goblin Cage Goblin Drill
Firecracker
Royal Giant Bats Goblin Cage Valkyrie Goblin Drill
Royal Giant
Bats Firecracker Wizard
Goblin Cage
Bats Firecracker
Valkyrie
Bats Firecracker Wizard
Wizard
Royal Giant Valkyrie
Goblin Drill
Bats Firecracker

Defense Synergies 2 11

Skeletons
Goblin Cage Bats Firecracker Wizard
Bats
Skeletons Firecracker Goblin Cage Valkyrie Goblin Drill
Firecracker
Valkyrie Skeletons Bats Goblin Cage
Royal Giant
Goblin Cage
Skeletons Bats Firecracker Wizard
Valkyrie
Firecracker Bats Wizard Goblin Drill
Wizard
Skeletons Goblin Cage Valkyrie
Goblin Drill
Bats Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage Valkyrie Wizard
Skeletons Bats Firecracker Goblin Cage Valkyrie Goblin Drill
Goblin Cage Skeletons Bats Valkyrie Goblin Drill
Goblin Cage Skeletons Bats Firecracker Valkyrie Goblin Drill
Firecracker Goblin Cage Valkyrie
Skeletons Bats Firecracker Valkyrie
Bats Firecracker Goblin Cage Wizard
Goblin Cage Valkyrie
Skeletons Goblin Cage Goblin Drill
Skeletons Firecracker Valkyrie
Bats Valkyrie Skeletons Firecracker Wizard Goblin Drill
Bats Firecracker Wizard
Goblin Cage Goblin Drill Skeletons Bats Valkyrie Wizard
Valkyrie Wizard Bats Firecracker Goblin Cage Goblin Drill
Goblin Cage Goblin Drill
Goblin Cage Goblin Drill
Wizard Skeletons Bats Firecracker Goblin Cage Valkyrie Goblin Drill
Goblin Cage Bats Firecracker Valkyrie Wizard Goblin Drill
Goblin Cage Valkyrie Wizard Goblin Drill Bats Firecracker
Goblin Cage Goblin Drill
Valkyrie Wizard Bats Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Goblin Cage
Firecracker Valkyrie Wizard
Skeletons Bats Goblin Cage Valkyrie
Valkyrie Bats Goblin Cage
Skeletons Goblin Cage Valkyrie Goblin Drill
Firecracker Wizard Skeletons Bats
Skeletons Bats Goblin Cage Valkyrie
Goblin Cage Valkyrie
Goblin Cage Skeletons Bats Firecracker Valkyrie
Skeletons Goblin Cage Goblin Drill
Bats Goblin Cage Valkyrie
Goblin Cage Valkyrie
Skeletons Goblin Cage Valkyrie Wizard
Wizard Firecracker Goblin Cage Valkyrie
Skeletons Bats Firecracker Goblin Cage Valkyrie Goblin Drill
Bats Valkyrie Firecracker Goblin Cage Wizard
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Goblin Drill
Firecracker
Goblin Drill
Firecracker Valkyrie
Wizard Firecracker Valkyrie
Firecracker Wizard Bats
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Bats
Firecracker Valkyrie Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Wizard Goblin Drill
Firecracker Wizard
Bats
Firecracker Wizard
Firecracker Valkyrie Wizard
Wizard
Goblin Drill
Firecracker Valkyrie Wizard
Firecracker Wizard
Wizard
Firecracker
Bats Firecracker Wizard
Bats Firecracker Wizard
Wizard
Firecracker
Firecracker Wizard
Bats
Firecracker Wizard
Firecracker Valkyrie Wizard
Firecracker Wizard
Firecracker
Bats Firecracker
Firecracker Bats
Firecracker

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