My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Rune Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Elite Barbarians
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats Firecracker
Barbarian Barrel
Skeletons Firecracker Elite Barbarians
The Log
Skeletons Firecracker Elite Barbarians Mini P.E.K.K.A
Earthquake
Skeletons Firecracker
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Firecracker Elite Barbarians Mini P.E.K.K.A
Fireball
Firecracker Elite Barbarians
Poison
Bats Firecracker
Lightning
Elite Barbarians Mini P.E.K.K.A
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Poison Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Firecracker Mini P.E.K.K.A Poison Rune Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Firecracker

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Firecracker Elite Barbarians Mini P.E.K.K.A Rune Giant
Firecracker
Bats Elite Barbarians Mini P.E.K.K.A Rune Giant
Elite Barbarians
Bats Firecracker The Log
Mini P.E.K.K.A
Bats Firecracker The Log
Poison
The Log
Rune Giant
Bats Firecracker
The Log
Elite Barbarians Mini P.E.K.K.A Poison

Defense Synergies 2 13

Skeletons
Bats Firecracker Elite Barbarians Mini P.E.K.K.A Poison The Log
Bats
Skeletons Firecracker Mini P.E.K.K.A The Log
Firecracker
The Log Skeletons Bats Mini P.E.K.K.A
Elite Barbarians
Skeletons Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Skeletons Bats Firecracker Elite Barbarians
Poison
Skeletons The Log
Rune Giant
The Log
Firecracker Mini P.E.K.K.A Skeletons Bats Elite Barbarians Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Elite Barbarians Mini P.E.K.K.A Skeletons Bats Firecracker The Log
Mini P.E.K.K.A Skeletons Bats Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeletons Bats Firecracker
Firecracker Elite Barbarians Mini P.E.K.K.A Poison The Log
The Log Skeletons Bats Firecracker
Bats Firecracker Poison
Poison The Log
Mini P.E.K.K.A Skeletons Elite Barbarians
Elite Barbarians Skeletons Firecracker Mini P.E.K.K.A
Bats Poison Skeletons Firecracker The Log
Bats Firecracker Poison
Mini P.E.K.K.A Skeletons Bats Elite Barbarians The Log
Bats Firecracker Mini P.E.K.K.A Poison The Log
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A The Log
Skeletons Bats Firecracker Elite Barbarians Mini P.E.K.K.A Poison
Bats Firecracker Elite Barbarians The Log
Poison The Log Bats Firecracker
Mini P.E.K.K.A Elite Barbarians
Bats Firecracker Elite Barbarians Mini P.E.K.K.A Poison The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Elite Barbarians
Poison Firecracker Elite Barbarians Mini P.E.K.K.A The Log
Skeletons Bats Elite Barbarians Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats Elite Barbarians The Log
Skeletons Elite Barbarians Mini P.E.K.K.A
Firecracker Poison Skeletons Bats
Mini P.E.K.K.A Skeletons Bats Elite Barbarians
Mini P.E.K.K.A Elite Barbarians
Skeletons Bats Firecracker Elite Barbarians Mini P.E.K.K.A Poison The Log
Skeletons
Bats Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Poison The Log
Elite Barbarians Mini P.E.K.K.A Skeletons
Firecracker
Elite Barbarians Skeletons Bats Firecracker Mini P.E.K.K.A Poison The Log
Bats Poison Firecracker Elite Barbarians Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker The Log
Firecracker Poison The Log
Poison The Log
Firecracker Poison The Log
Poison Firecracker The Log
Firecracker Poison Bats
Firecracker Poison The Log
Poison The Log Firecracker
Poison The Log Firecracker
Bats Elite Barbarians Mini P.E.K.K.A Poison
Firecracker Poison The Log
Poison Firecracker
Poison Firecracker Elite Barbarians The Log
Firecracker Poison
Firecracker Elite Barbarians Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log
Poison
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Poison The Log
Firecracker Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log
Poison The Log
Poison Firecracker The Log
Elite Barbarians Poison Bats Firecracker
Bats Firecracker Poison
Elite Barbarians Mini P.E.K.K.A
Poison The Log
Firecracker Poison
Firecracker Poison The Log
Bats
Poison Firecracker
The Log
Poison Firecracker Mini P.E.K.K.A
The Log Firecracker Poison
Poison
Firecracker Elite Barbarians
Bats Firecracker Elite Barbarians Poison The Log
Firecracker Bats Poison
Poison Firecracker The Log
Firecracker

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