My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Skeleton Barrel Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang Skeleton Barrel Clone
Giant Snowball
Skeletons Bats Goblin Gang Skeleton Barrel Clone
Zap
Skeletons Bats Goblin Gang Skeleton Barrel Firecracker Clone
Barbarian Barrel
Skeletons Goblin Gang Skeleton Barrel Firecracker Clone
The Log
Skeletons Goblin Gang Skeleton Barrel Firecracker Clone
Earthquake
Skeletons Goblin Gang Firecracker Clone
Arrows
Skeletons Bats Goblin Gang Skeleton Barrel Firecracker Clone
Royal Delivery
Skeletons Bats Goblin Gang Skeleton Barrel Firecracker Clone P.E.K.K.A
Fireball
Goblin Gang Skeleton Barrel Firecracker Clone
Poison
Bats Goblin Gang Skeleton Barrel Firecracker Clone
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Clone P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Goblin Gang Skeleton Barrel Firecracker Clone Void P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Goblin Gang Skeleton Barrel

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Skeleton Barrel Firecracker Clone P.E.K.K.A
Goblin Gang
Skeleton Barrel Firecracker Clone P.E.K.K.A
Skeleton Barrel
Bats Firecracker Clone Goblin Gang
Firecracker
Skeleton Barrel Bats Goblin Gang P.E.K.K.A
Clone
Skeleton Barrel Bats Goblin Gang
Void
P.E.K.K.A
Bats Goblin Gang Firecracker

Defense Synergies 0 8

Skeletons
Bats Firecracker P.E.K.K.A
Bats
Skeletons Firecracker P.E.K.K.A
Goblin Gang
Firecracker P.E.K.K.A
Skeleton Barrel
Firecracker
Skeletons Bats Goblin Gang P.E.K.K.A
Clone
Void
P.E.K.K.A
Skeletons Bats Goblin Gang Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Void
P.E.K.K.A Skeletons Bats Goblin Gang Firecracker
Goblin Gang P.E.K.K.A Skeletons Bats Void
P.E.K.K.A Skeletons Bats Goblin Gang Firecracker
Firecracker P.E.K.K.A
Goblin Gang Skeletons Bats Firecracker
Bats Goblin Gang Firecracker Void
Skeleton Barrel Void P.E.K.K.A
P.E.K.K.A Skeletons Goblin Gang
Goblin Gang Skeletons Firecracker
Bats Goblin Gang Skeletons Firecracker
Bats Goblin Gang Firecracker
P.E.K.K.A Skeletons Bats Goblin Gang
Bats Goblin Gang Firecracker P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang P.E.K.K.A
Skeletons Bats Goblin Gang Firecracker P.E.K.K.A
Bats Goblin Gang Firecracker
Bats Firecracker
P.E.K.K.A
Goblin Gang Bats Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Void P.E.K.K.A
Void Goblin Gang Skeleton Barrel Firecracker
Goblin Gang P.E.K.K.A Skeletons Bats
Goblin Gang P.E.K.K.A Bats
P.E.K.K.A Skeletons Goblin Gang
Firecracker Skeletons Bats Goblin Gang Skeleton Barrel
Goblin Gang P.E.K.K.A Skeletons Bats Void
P.E.K.K.A
Void P.E.K.K.A Skeletons Bats Firecracker
P.E.K.K.A Skeletons Goblin Gang
P.E.K.K.A Bats
P.E.K.K.A Void
P.E.K.K.A Skeletons Goblin Gang
Firecracker
Goblin Gang Skeletons Bats Firecracker P.E.K.K.A
Bats Firecracker P.E.K.K.A
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Void Firecracker
Firecracker Void Skeleton Barrel
Skeleton Barrel Void
Skeleton Barrel Firecracker Void
Firecracker
Firecracker Bats Skeleton Barrel
Firecracker
Skeleton Barrel Firecracker
Void Skeleton Barrel Firecracker
Bats Goblin Gang Void
Firecracker Void Skeleton Barrel
Void Firecracker
Skeleton Barrel Firecracker Void
Skeleton Barrel Firecracker Void
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Bats
Void Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Void
Void
Void
Void
Skeleton Barrel Void
Firecracker
Firecracker Void Skeleton Barrel
Void Skeleton Barrel
Void Skeleton Barrel Firecracker
Bats Firecracker Void
Bats Skeleton Barrel Firecracker Void
Void
Void
Void Firecracker
P.E.K.K.A
Firecracker
Skeleton Barrel Bats Goblin Gang Void
Firecracker
Void Goblin Gang Firecracker
Skeleton Barrel Firecracker
Void
Firecracker P.E.K.K.A
Bats Goblin Gang Firecracker
Firecracker Bats Void
Void Skeleton Barrel Firecracker
P.E.K.K.A
Firecracker Void
Void

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