My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Goblin Hut Wizard Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Dart Goblin Goblin Hut
Zap
Skeletons Bats Dart Goblin Goblin Hut
Barbarian Barrel
Skeletons Knight Dart Goblin Goblin Hut Wizard
The Log
Skeletons Dart Goblin Goblin Hut
Earthquake
Skeletons Goblin Hut
Arrows
Skeletons Bats Dart Goblin Goblin Hut
Royal Delivery
Skeletons Bats Knight Dart Goblin Goblin Hut Wizard
Fireball
Dart Goblin Goblin Hut Wizard
Poison
Bats Dart Goblin Goblin Hut Wizard
Lightning
Knight Goblin Hut Wizard
Rocket
Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Tornado Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Knight Dart Goblin Tornado Goblin Hut Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Knight Dart Goblin

Attack Synergies 4 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight
Knight
Bats Dart Goblin Goblin Hut Wizard
Dart Goblin
Knight
Goblin Hut
Knight
Wizard
Tornado Knight
Tornado
Wizard Electro Giant
Electro Giant
Tornado

Defense Synergies 4 13

Skeletons
Dart Goblin Bats Knight Goblin Hut Wizard Tornado
Bats
Knight Skeletons Dart Goblin
Knight
Bats Dart Goblin Skeletons Goblin Hut Wizard Tornado
Dart Goblin
Skeletons Knight Bats Goblin Hut Tornado
Goblin Hut
Skeletons Knight Dart Goblin Wizard
Wizard
Tornado Skeletons Knight Goblin Hut
Tornado
Wizard Skeletons Knight Dart Goblin Electro Giant
Electro Giant
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Goblin Hut Wizard
Skeletons Bats Knight Dart Goblin Goblin Hut
Goblin Hut Tornado Skeletons Bats Knight Dart Goblin
Goblin Hut Skeletons Bats Knight Dart Goblin
Tornado
Tornado Skeletons Bats Dart Goblin
Bats Dart Goblin Tornado Goblin Hut Wizard
Dart Goblin Electro Giant
Skeletons Goblin Hut Tornado
Knight Tornado Skeletons Dart Goblin
Bats Dart Goblin Skeletons Knight Goblin Hut Wizard Tornado Electro Giant
Bats Dart Goblin Goblin Hut Wizard Tornado
Goblin Hut Skeletons Bats Knight Wizard
Wizard Bats Dart Goblin Goblin Hut Tornado
Knight Goblin Hut
Tornado Goblin Hut Electro Giant
Wizard Skeletons Bats Knight Goblin Hut Tornado
Bats Knight Dart Goblin Goblin Hut Wizard Tornado
Wizard Tornado Bats Knight Dart Goblin Goblin Hut
Dart Goblin Goblin Hut Tornado
Wizard Bats Knight Dart Goblin Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Goblin Hut Electro Giant
Knight Wizard
Skeletons Bats Knight Goblin Hut
Bats Knight Tornado
Skeletons Knight Goblin Hut
Wizard Electro Giant Skeletons Bats Dart Goblin Goblin Hut Tornado
Skeletons Bats Knight Dart Goblin Goblin Hut
Knight
Skeletons Bats Knight Goblin Hut Tornado
Skeletons Dart Goblin Goblin Hut
Bats Knight Dart Goblin Goblin Hut
Tornado Electro Giant
Skeletons Knight Wizard
Wizard Dart Goblin Electro Giant
Goblin Hut Electro Giant Skeletons Bats Knight Dart Goblin Tornado
Bats Dart Goblin Goblin Hut Wizard Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin
Dart Goblin Tornado
Dart Goblin Goblin Hut
Knight Dart Goblin
Wizard
Wizard Electro Giant Bats Dart Goblin Tornado
Dart Goblin Wizard Tornado
Dart Goblin Wizard Tornado
Dart Goblin Wizard Tornado
Bats Tornado
Knight Dart Goblin Wizard Tornado
Dart Goblin Wizard Tornado
Knight Dart Goblin Goblin Hut
Dart Goblin
Dart Goblin Goblin Hut
Dart Goblin Goblin Hut Wizard
Dart Goblin Goblin Hut Wizard
Tornado
Bats
Dart Goblin Wizard
Dart Goblin Wizard Tornado Electro Giant
Wizard Tornado
Tornado
Tornado Electro Giant Wizard
Dart Goblin Wizard Tornado
Wizard Tornado
Dart Goblin Tornado
Bats Dart Goblin Wizard Tornado Electro Giant
Bats Dart Goblin Goblin Hut Wizard Electro Giant
Dart Goblin Wizard
Wizard
Bats Dart Goblin Goblin Hut
Dart Goblin Wizard Tornado
Knight Dart Goblin Wizard
Dart Goblin Wizard
Tornado Electro Giant
Dart Goblin
Electro Giant Bats Dart Goblin Tornado
Bats Dart Goblin Tornado
Dart Goblin Tornado Electro Giant

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