My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Royal Recruits Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Barbarian Barrel Wall Breakers Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Recruits Wall Breakers
Giant Snowball
Skeletons Bats Royal Recruits Wall Breakers
Zap
Skeletons Bats Wall Breakers
Barbarian Barrel
Skeletons Knight Royal Recruits Wall Breakers
The Log
Skeletons Royal Recruits Wall Breakers
Earthquake
Skeletons
Arrows
Skeletons Bats Royal Recruits Wall Breakers
Royal Delivery
Skeletons Bats Knight Royal Recruits Wall Breakers
Fireball
Wall Breakers
Poison
Bats Royal Recruits
Lightning
Knight Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Barbarian Barrel Wall Breakers Knight Fireball Archer Queen Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Barbarian Barrel Wall Breakers

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Royal Recruits Barbarian Barrel Wall Breakers
Knight
Bats Wall Breakers Fireball Barbarian Barrel Archer Queen
Royal Recruits
Bats Barbarian Barrel Wall Breakers
Fireball
Knight Wall Breakers Archer Queen
Barbarian Barrel
Bats Knight Royal Recruits Wall Breakers
Wall Breakers
Knight Bats Royal Recruits Fireball Barbarian Barrel
Archer Queen
Knight Fireball

Defense Synergies 4 8

Skeletons
Bats Knight Barbarian Barrel Archer Queen
Bats
Knight Skeletons Royal Recruits Barbarian Barrel
Knight
Bats Archer Queen Skeletons Fireball Barbarian Barrel
Royal Recruits
Bats
Fireball
Barbarian Barrel Knight
Barbarian Barrel
Fireball Archer Queen Skeletons Bats Knight
Wall Breakers
Archer Queen
Knight Barbarian Barrel Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits Fireball Barbarian Barrel
Skeletons Bats Knight Royal Recruits
Skeletons Bats Knight Royal Recruits
Royal Recruits Skeletons Bats Knight
Royal Recruits Fireball Barbarian Barrel
Fireball Barbarian Barrel Skeletons Bats
Bats Fireball
Royal Recruits Fireball Barbarian Barrel
Skeletons Royal Recruits Archer Queen
Knight Skeletons Royal Recruits Barbarian Barrel
Bats Skeletons Knight Royal Recruits Fireball Barbarian Barrel
Bats Fireball
Royal Recruits Skeletons Bats Knight Fireball
Fireball Bats Royal Recruits Barbarian Barrel
Royal Recruits Knight
Royal Recruits Fireball
Skeletons Bats Knight Royal Recruits Fireball
Fireball Bats Knight Royal Recruits Barbarian Barrel
Barbarian Barrel Bats Knight Royal Recruits Fireball
Royal Recruits
Royal Recruits Bats Knight Fireball Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Skeletons Fireball Barbarian Barrel
Fireball Knight Barbarian Barrel
Royal Recruits Skeletons Bats Knight
Royal Recruits Bats Knight Fireball Barbarian Barrel
Royal Recruits Skeletons Knight
Fireball Skeletons Bats
Royal Recruits Skeletons Bats Knight Fireball
Knight Royal Recruits
Royal Recruits Skeletons Bats Knight Fireball Barbarian Barrel
Royal Recruits Skeletons
Bats Knight Royal Recruits
Royal Recruits Fireball Archer Queen
Royal Recruits Skeletons Knight Fireball
Royal Recruits Fireball
Royal Recruits Skeletons Bats Knight Fireball Barbarian Barrel Archer Queen
Bats Royal Recruits Fireball Barbarian Barrel Archer Queen
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Royal Recruits Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Knight Royal Recruits Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Bats
Fireball Barbarian Barrel
Fireball
Bats Fireball
Knight Royal Recruits Fireball Barbarian Barrel
Fireball Archer Queen
Knight Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Royal Recruits Fireball Barbarian Barrel
Fireball Barbarian Barrel
Bats
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball
Fireball
Royal Recruits Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball
Fireball Barbarian Barrel
Bats Fireball
Bats Fireball
Fireball
Fireball
Fireball
Fireball
Bats Royal Recruits Fireball Barbarian Barrel
Fireball Archer Queen
Fireball Barbarian Barrel
Fireball Knight
Fireball
Fireball Archer Queen
Royal Recruits Archer Queen
Bats Royal Recruits Fireball Archer Queen
Bats Fireball Archer Queen
Royal Recruits Fireball Barbarian Barrel Archer Queen
Fireball

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