My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Royal Giant Hunter Royal Ghost Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Giant Fisherman
Giant Snowball
Skeletons Bats Fisherman
Zap
Skeletons Bats Royal Giant Fisherman
Barbarian Barrel
Skeletons Hunter Royal Ghost
The Log
Skeletons Royal Giant Hunter Fisherman
Earthquake
Skeletons
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Hunter Royal Ghost Fisherman
Fireball
Hunter Fisherman
Poison
Bats Hunter Fisherman
Lightning
Hunter Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Hunter The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Royal Ghost Fisherman Fireball Hunter Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Royal Ghost

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Royal Giant Fisherman
Royal Giant
Bats Fireball Hunter Fisherman The Log Royal Ghost
Fireball
Royal Giant The Log
Hunter
Royal Giant Fisherman
The Log
Royal Giant Fireball Fisherman
Royal Ghost
Royal Giant Fisherman
Fisherman
Royal Giant Hunter Bats The Log Royal Ghost

Defense Synergies 3 10

Skeletons
Fisherman Bats Hunter The Log Royal Ghost
Bats
Skeletons Hunter The Log Fisherman
Royal Giant
Fireball
The Log
Hunter
Fisherman Skeletons Bats The Log
The Log
Fireball Skeletons Bats Hunter Royal Ghost Fisherman
Royal Ghost
Skeletons The Log
Fisherman
Skeletons Hunter Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Hunter Skeletons Bats The Log Fisherman
Hunter Fisherman Skeletons Bats
Hunter Skeletons Bats Fisherman
Fireball The Log
Fireball The Log Skeletons Bats Hunter Royal Ghost
Bats Hunter Fireball
Fireball The Log
Hunter Skeletons Fisherman
Skeletons Hunter Royal Ghost Fisherman
Bats Skeletons Fireball Hunter The Log Royal Ghost Fisherman
Hunter Bats Fireball
Hunter Skeletons Bats Fireball The Log
Fireball Bats Hunter The Log Royal Ghost
Hunter
Fireball Hunter The Log Fisherman
Skeletons Bats Fireball Hunter Fisherman
Fireball Bats Hunter The Log Royal Ghost Fisherman
Hunter The Log Bats Fireball Royal Ghost Fisherman
Hunter Fisherman
Royal Ghost Bats Fireball Hunter The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Royal Ghost Fisherman
Fireball Hunter The Log Royal Ghost Fisherman
Skeletons Bats Hunter The Log Fisherman
Hunter Bats Fireball The Log Fisherman
Skeletons Hunter Fisherman
Fireball Skeletons Bats Hunter
Skeletons Bats Fireball Hunter
Hunter Fisherman
Skeletons Bats Fireball The Log
Skeletons
Bats Hunter
Fireball The Log
Skeletons Fireball Hunter
Fireball
Skeletons Bats Fireball Hunter The Log Fisherman
Bats Fireball Hunter The Log Royal Ghost
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Royal Ghost
Fireball The Log Royal Ghost Fisherman
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Bats Hunter
The Log
Fireball The Log Hunter
Fireball The Log Fisherman
Bats Fireball Fisherman
Fireball The Log Fisherman
Fireball
Fireball Hunter The Log Fisherman
Fireball Fisherman
Fireball The Log Fisherman
Fireball Hunter The Log
Fireball The Log
Fireball
Bats Fisherman
Fireball Hunter The Log Fisherman
Fireball The Log
Fireball The Log
Fireball
The Log Fisherman
Fireball The Log
The Log Fireball Hunter
Fisherman
Fireball The Log Hunter Royal Ghost Fisherman
Fireball The Log Fisherman
Fireball The Log Fisherman
Bats Fireball Hunter
Bats Fireball
Fireball
Fireball Hunter The Log
Fireball
Fireball The Log
Bats Fireball
Fireball Hunter
The Log Fireball
Fireball Hunter
The Log Fireball
Fireball
Bats Fireball The Log
Bats Fireball
Fireball The Log Royal Ghost
Fireball

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