My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Tesla Valkyrie Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Hog Rider
Zap
Skeletons Bats
Barbarian Barrel
Skeletons Tesla Valkyrie Magic Archer
The Log
Skeletons Hog Rider
Earthquake
Skeletons Tesla Hog Rider
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Valkyrie Hog Rider Magic Archer
Fireball
Tesla Hog Rider Magic Archer
Poison
Bats Magic Archer
Lightning
Tesla Valkyrie Magic Archer
Rocket
Valkyrie Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Tesla Fireball Valkyrie Hog Rider Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats The Log Tesla

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Hog Rider
Tesla
Fireball
Hog Rider The Log Magic Archer
Valkyrie
Bats Hog Rider Magic Archer
Hog Rider
Bats Fireball Valkyrie The Log Magic Archer
The Log
Hog Rider Fireball Magic Archer
Magic Archer
Fireball Valkyrie Hog Rider The Log

Defense Synergies 3 13

Skeletons
Tesla Bats The Log Magic Archer
Bats
Skeletons Tesla Valkyrie The Log
Tesla
Skeletons The Log Bats Fireball Valkyrie Magic Archer
Fireball
The Log Tesla Valkyrie
Valkyrie
Bats Tesla Fireball The Log Magic Archer
Hog Rider
The Log
Tesla Fireball Skeletons Bats Valkyrie Magic Archer
Magic Archer
Skeletons Tesla Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Valkyrie The Log Magic Archer
Skeletons Bats Tesla Valkyrie The Log
Tesla Skeletons Bats Valkyrie
Tesla Skeletons Bats Valkyrie
Fireball Valkyrie The Log
Fireball The Log Skeletons Bats Tesla Valkyrie Magic Archer
Bats Tesla Fireball Magic Archer
Tesla Fireball Valkyrie The Log Magic Archer
Tesla Skeletons
Skeletons Tesla Valkyrie
Bats Valkyrie Skeletons Tesla Fireball The Log Magic Archer
Tesla Bats Fireball Magic Archer
Tesla Skeletons Bats Fireball Valkyrie The Log
Fireball Valkyrie Bats Tesla The Log Magic Archer
Tesla
Tesla Fireball The Log
Tesla Skeletons Bats Fireball Valkyrie
Tesla Fireball Bats Valkyrie The Log Magic Archer
Valkyrie The Log Bats Tesla Fireball Magic Archer
Tesla
Valkyrie Bats Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Tesla Fireball
Fireball Tesla Valkyrie The Log Magic Archer
Skeletons Bats Valkyrie The Log
Valkyrie Bats Tesla Fireball The Log
Skeletons Tesla Valkyrie
Fireball Skeletons Bats Tesla Magic Archer
Skeletons Bats Tesla Fireball Valkyrie
Tesla Valkyrie
Skeletons Bats Fireball Valkyrie The Log Magic Archer
Skeletons Tesla
Bats Tesla Valkyrie
Fireball Valkyrie The Log
Skeletons Tesla Fireball Valkyrie
Tesla Fireball Valkyrie Magic Archer
Tesla Skeletons Bats Fireball Valkyrie The Log Magic Archer
Bats Valkyrie Tesla Fireball The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Valkyrie The Log
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball Valkyrie The Log
Fireball Valkyrie The Log Magic Archer
Fireball Bats Magic Archer
The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Bats Fireball
Fireball Valkyrie The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Magic Archer Fireball The Log
Fireball
Bats
Fireball The Log Magic Archer
Fireball Valkyrie The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Bats Fireball Magic Archer
Bats Fireball
Fireball
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Bats Fireball Magic Archer
Fireball Magic Archer
The Log Fireball
Fireball Valkyrie Magic Archer
The Log Fireball Magic Archer
Fireball
Bats Fireball The Log Magic Archer
Bats Fireball Magic Archer
Fireball The Log Magic Archer

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