My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Tombstone Witch P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Tombstone Witch Little Prince
Zap
Skeletons Bats Tombstone Witch Little Prince
Barbarian Barrel
Skeletons Tombstone Witch Little Prince
The Log
Skeletons Tombstone Witch Little Prince
Earthquake
Skeletons Tombstone Witch
Arrows
Skeletons Bats Tombstone Witch Little Prince
Royal Delivery
Skeletons Bats Witch P.E.K.K.A Little Prince
Fireball
Tombstone Witch Little Prince
Poison
Bats Tombstone Witch Little Prince
Lightning
Tombstone Witch Little Prince
Rocket
Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Tombstone Tornado Little Prince Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Tombstone

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
P.E.K.K.A
Tombstone
Tornado
P.E.K.K.A Witch The Log
Witch
Tornado P.E.K.K.A
P.E.K.K.A
Tornado Bats Witch The Log
The Log
Tornado P.E.K.K.A Little Prince
Little Prince
The Log

Defense Synergies 2 14

Skeletons
Bats Tombstone Tornado Witch P.E.K.K.A The Log Little Prince
Bats
Skeletons P.E.K.K.A The Log
Tombstone
Skeletons
Tornado
P.E.K.K.A Skeletons Witch The Log Little Prince
Witch
Skeletons Tornado The Log
P.E.K.K.A
Tornado The Log Skeletons Bats
The Log
P.E.K.K.A Skeletons Bats Tornado Witch Little Prince
Little Prince
Skeletons Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone The Log
P.E.K.K.A Skeletons Bats Tombstone Witch The Log
Tornado Witch P.E.K.K.A Skeletons Bats Tombstone
Witch P.E.K.K.A Skeletons Bats Tombstone
Tombstone Tornado P.E.K.K.A The Log
Tornado The Log Skeletons Bats
Bats Tornado Tombstone Witch Little Prince
P.E.K.K.A The Log
Witch P.E.K.K.A Skeletons Tombstone Tornado
Tornado Skeletons Little Prince
Bats Witch Skeletons Tombstone Tornado The Log
Bats Tornado Witch
Tombstone P.E.K.K.A Skeletons Bats Witch The Log
Bats Tombstone Tornado Witch P.E.K.K.A The Log
P.E.K.K.A Tombstone
Tornado P.E.K.K.A The Log
Skeletons Bats Tombstone Tornado Witch P.E.K.K.A
Tombstone Bats Tornado Witch The Log Little Prince
Tornado Witch The Log Bats Tombstone Little Prince
P.E.K.K.A Tornado
Bats Witch P.E.K.K.A The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tombstone Witch P.E.K.K.A
The Log
Tombstone P.E.K.K.A Skeletons Bats Witch The Log
P.E.K.K.A Bats Tornado The Log
P.E.K.K.A Skeletons Tombstone Witch
Skeletons Bats Tornado Witch
P.E.K.K.A Skeletons Bats Tombstone Witch
P.E.K.K.A
P.E.K.K.A Skeletons Bats Tombstone Tornado Witch The Log
Witch P.E.K.K.A Skeletons Tombstone
P.E.K.K.A Bats Tombstone Witch
P.E.K.K.A Tornado The Log
P.E.K.K.A Skeletons Tombstone Witch
Witch
Tombstone Witch Skeletons Bats Tornado P.E.K.K.A The Log Little Prince
Bats Witch P.E.K.K.A The Log
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log
The Log
The Log
The Log
Bats Tornado Witch
Tornado Witch The Log
The Log Tornado
The Log Tornado
Bats Tornado
Tornado The Log
Tornado
The Log
The Log
Witch The Log
The Log
Tornado
Bats
The Log
Tornado Witch The Log Little Prince
The Log
Tornado
Tornado The Log
The Log
Tornado The Log Witch Little Prince
Witch
The Log Tornado Witch
Tornado Witch The Log
Tornado The Log
Bats Tornado Witch Little Prince
Bats Witch
The Log
P.E.K.K.A
The Log
Bats Tombstone Witch
Tornado Witch
The Log
The Log
Tornado
P.E.K.K.A
Bats Tornado Witch The Log
Bats Tornado Witch
Tornado Witch The Log Little Prince
P.E.K.K.A

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