My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider Guards
Giant Snowball
Skeletons Bats Hog Rider Guards Little Prince
Zap
Skeletons Bats Guards Little Prince
Barbarian Barrel
Skeletons Guards Little Prince
The Log
Skeletons Hog Rider Guards Little Prince
Earthquake
Skeletons Hog Rider Guards
Arrows
Skeletons Bats Guards Little Prince
Royal Delivery
Skeletons Bats Hog Rider Guards Little Prince
Fireball
Hog Rider Little Prince
Poison
Bats Guards Little Prince
Lightning
Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap The Log Guards Little Prince Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Zap The Log

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Mega Knight Zap
Zap
Hog Rider Bats Guards The Log Mega Knight Little Prince
Hog Rider
Bats Zap The Log Guards Mega Knight Little Prince
Guards
Zap Hog Rider The Log
The Log
Hog Rider Zap Guards Mega Knight Little Prince
Mega Knight
Bats Zap Hog Rider The Log
Little Prince
Zap Hog Rider The Log

Defense Synergies 1 13

Skeletons
Bats Zap The Log Little Prince
Bats
Skeletons Zap The Log Mega Knight
Zap
Mega Knight Skeletons Bats Guards The Log Little Prince
Hog Rider
Guards
Zap The Log
The Log
Skeletons Bats Zap Guards Mega Knight Little Prince
Mega Knight
Zap Bats The Log
Little Prince
Skeletons Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Skeletons Bats Zap The Log Mega Knight
Mega Knight Skeletons Bats
Skeletons Bats Guards Mega Knight
The Log Mega Knight
The Log Skeletons Bats Zap Guards Mega Knight
Bats Zap Little Prince
Zap The Log Mega Knight
Skeletons
Guards Skeletons Mega Knight Little Prince
Bats Guards Skeletons Zap The Log Mega Knight
Bats Zap
Mega Knight Skeletons Bats Zap Guards The Log
Mega Knight Bats Zap Guards The Log
Mega Knight
Zap The Log Mega Knight
Mega Knight Skeletons Bats
Mega Knight Bats Zap Guards The Log Little Prince
Zap The Log Bats Guards Mega Knight Little Prince
Mega Knight Bats Guards The Log Little Prince
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Skeletons Zap
Zap The Log Mega Knight
Guards Mega Knight Skeletons Bats Zap The Log
Guards Mega Knight Bats Zap The Log
Skeletons Guards Mega Knight
Skeletons Bats Zap
Guards Skeletons Bats
Mega Knight
Zap Mega Knight Skeletons Bats The Log
Skeletons Guards
Mega Knight Bats Guards
Mega Knight Zap Guards The Log
Mega Knight Skeletons Guards
Mega Knight
Guards Skeletons Bats Zap The Log Little Prince
Bats Mega Knight Zap The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
Zap The Log
The Log
Guards The Log
Zap The Log Mega Knight
Bats Zap
The Log
The Log Zap
The Log Zap
Bats Guards
Zap The Log
Zap
The Log
Zap The Log
Zap The Log
The Log Mega Knight
Bats
Zap The Log Mega Knight
Zap The Log Mega Knight Little Prince
The Log Mega Knight
The Log
Zap The Log
Zap The Log Mega Knight Little Prince
The Log Zap
Zap The Log Mega Knight
Zap The Log
Bats Zap Little Prince
Zap Bats Guards
Zap The Log Mega Knight
Zap
Mega Knight
The Log
Zap Bats Guards
Zap
The Log
Mega Knight
The Log Zap
Zap
Mega Knight
Zap Bats Guards The Log
Bats Zap
Zap The Log Mega Knight Little Prince
Mega Knight

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