My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Tesla Ice Golem Giant Skeleton Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Giant Skeleton Sparky
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats Sparky
Barbarian Barrel
Skeletons Tesla Giant Skeleton Sparky
The Log
Skeletons Giant Skeleton Sparky
Earthquake
Skeletons Tesla
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Giant Skeleton Sparky
Fireball
Tesla Sparky
Poison
Bats Sparky
Lightning
Tesla Ice Golem Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Ice Golem Tesla Golden Knight Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Zap Ice Golem

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Ice Golem Giant Skeleton Zap Sparky
Zap
Sparky Bats Ice Golem Giant Skeleton
Tesla
Ice Golem
Bats Zap Sparky
Giant Skeleton
Bats Zap Sparky
Sparky
Zap Bats Ice Golem Giant Skeleton Golden Knight
Golden Knight
Sparky

Defense Synergies 2 19

Skeletons
Tesla Bats Zap Ice Golem Giant Skeleton Sparky
Bats
Skeletons Zap Tesla Ice Golem Giant Skeleton Sparky Golden Knight
Zap
Skeletons Bats Tesla Ice Golem Giant Skeleton Sparky Golden Knight
Tesla
Skeletons Ice Golem Bats Zap
Ice Golem
Tesla Skeletons Bats Zap Giant Skeleton Sparky
Giant Skeleton
Skeletons Bats Zap Ice Golem
Sparky
Skeletons Bats Zap Ice Golem Golden Knight
Golden Knight
Bats Zap Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Ice Golem Sparky Golden Knight
Sparky Skeletons Bats Zap Tesla
Tesla Sparky Skeletons Bats Giant Skeleton
Tesla Sparky Skeletons Bats
Giant Skeleton Sparky
Skeletons Bats Zap Tesla
Bats Tesla Zap
Zap Tesla Ice Golem Giant Skeleton Sparky Golden Knight
Tesla Sparky Skeletons
Skeletons Tesla Ice Golem Giant Skeleton Sparky
Bats Skeletons Zap Tesla Ice Golem Giant Skeleton
Tesla Bats Zap
Tesla Sparky Skeletons Bats Zap Giant Skeleton
Sparky Bats Zap Tesla Golden Knight
Sparky Tesla
Zap Tesla Sparky
Tesla Sparky Skeletons Bats
Tesla Bats Zap Golden Knight
Zap Bats Tesla Ice Golem Giant Skeleton
Sparky Tesla
Bats Tesla Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Tesla Ice Golem Giant Skeleton Sparky
Zap Tesla Ice Golem
Giant Skeleton Skeletons Bats Zap Ice Golem Sparky Golden Knight
Giant Skeleton Bats Zap Tesla Ice Golem Sparky
Giant Skeleton Skeletons Tesla Sparky
Skeletons Bats Zap Tesla Ice Golem
Sparky Skeletons Bats Tesla Ice Golem Giant Skeleton
Giant Skeleton Tesla Sparky
Zap Giant Skeleton Skeletons Bats Ice Golem Sparky
Skeletons Tesla Sparky
Bats Tesla Giant Skeleton Sparky Golden Knight
Zap Giant Skeleton
Giant Skeleton Skeletons Tesla Ice Golem Sparky Golden Knight
Tesla Sparky
Tesla Sparky Skeletons Bats Zap Ice Golem Giant Skeleton Golden Knight
Bats Zap Tesla Ice Golem Giant Skeleton Sparky Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Giant Skeleton Sparky Golden Knight
Zap Golden Knight
Giant Skeleton Sparky
Ice Golem Giant Skeleton Sparky
Zap Sparky
Bats Zap Ice Golem
Sparky
Zap Ice Golem
Zap Golden Knight
Bats Sparky
Zap Sparky Golden Knight
Zap
Ice Golem Sparky Golden Knight
Zap Ice Golem Sparky
Zap Sparky Golden Knight
Sparky
Sparky
Bats Sparky
Zap Sparky
Zap Golden Knight
Giant Skeleton Sparky
Sparky
Zap
Zap Ice Golem Sparky
Zap Sparky Golden Knight
Zap Sparky Golden Knight
Zap Sparky Golden Knight
Bats Zap Ice Golem Sparky
Zap Bats
Sparky
Zap Sparky
Zap Sparky
Giant Skeleton Sparky
Sparky
Zap Bats
Zap
Sparky
Zap Ice Golem
Zap Giant Skeleton Sparky
Sparky
Zap Bats Giant Skeleton Sparky Golden Knight
Bats Zap
Zap Giant Skeleton Sparky Golden Knight
Sparky
Sparky

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