My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Rune Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Elite Barbarians
Giant Snowball
Skeletons Bats Little Prince
Zap
Skeletons Bats Little Prince
Barbarian Barrel
Skeletons Elite Barbarians Little Prince
The Log
Skeletons Elite Barbarians Mini P.E.K.K.A Little Prince
Earthquake
Skeletons
Arrows
Skeletons Bats Little Prince
Royal Delivery
Skeletons Bats Elite Barbarians Mini P.E.K.K.A Little Prince
Fireball
Elite Barbarians Little Prince
Poison
Bats Little Prince
Lightning
Elite Barbarians Mini P.E.K.K.A Little Prince
Rocket
Elite Barbarians Little Prince

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Poison Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Little Prince Mini P.E.K.K.A Poison Rune Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Little Prince

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Elite Barbarians Mini P.E.K.K.A Rune Giant
Elite Barbarians
Bats The Log
Mini P.E.K.K.A
Bats The Log Little Prince
Poison
The Log
Rune Giant
Bats Little Prince
The Log
Elite Barbarians Mini P.E.K.K.A Poison Little Prince
Little Prince
Mini P.E.K.K.A Rune Giant The Log

Defense Synergies 1 12

Skeletons
Bats Elite Barbarians Mini P.E.K.K.A Poison The Log Little Prince
Bats
Skeletons Mini P.E.K.K.A The Log
Elite Barbarians
Skeletons Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Skeletons Bats Elite Barbarians
Poison
Skeletons The Log
Rune Giant
The Log
Mini P.E.K.K.A Skeletons Bats Elite Barbarians Poison Little Prince
Little Prince
Skeletons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Elite Barbarians Mini P.E.K.K.A Skeletons Bats The Log
Mini P.E.K.K.A Skeletons Bats Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeletons Bats
Elite Barbarians Mini P.E.K.K.A Poison The Log
The Log Skeletons Bats
Bats Poison Little Prince
Poison The Log
Mini P.E.K.K.A Skeletons Elite Barbarians
Elite Barbarians Skeletons Mini P.E.K.K.A Little Prince
Bats Poison Skeletons The Log
Bats Poison
Mini P.E.K.K.A Skeletons Bats Elite Barbarians The Log
Bats Mini P.E.K.K.A Poison The Log
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A The Log
Skeletons Bats Elite Barbarians Mini P.E.K.K.A Poison
Bats Elite Barbarians The Log Little Prince
Poison The Log Bats Little Prince
Mini P.E.K.K.A Elite Barbarians
Bats Elite Barbarians Mini P.E.K.K.A Poison The Log Little Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Elite Barbarians
Poison Elite Barbarians Mini P.E.K.K.A The Log
Skeletons Bats Elite Barbarians Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats Elite Barbarians The Log
Skeletons Elite Barbarians Mini P.E.K.K.A
Poison Skeletons Bats
Mini P.E.K.K.A Skeletons Bats Elite Barbarians
Mini P.E.K.K.A Elite Barbarians
Skeletons Bats Elite Barbarians Mini P.E.K.K.A Poison The Log
Skeletons
Bats Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Poison The Log
Elite Barbarians Mini P.E.K.K.A Skeletons
Elite Barbarians Skeletons Bats Mini P.E.K.K.A Poison The Log Little Prince
Bats Poison Elite Barbarians Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log
Poison The Log
Poison The Log
Poison The Log
Poison Bats
Poison The Log
Poison The Log
Poison The Log
Bats Elite Barbarians Mini P.E.K.K.A Poison
Poison The Log
Poison
Poison Elite Barbarians The Log
Poison
Elite Barbarians Poison The Log
Poison The Log
Poison The Log
Poison
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Poison The Log
Poison The Log Little Prince
Poison The Log
Poison
The Log
Poison The Log
Poison The Log Little Prince
Poison The Log
Poison The Log
Poison The Log
Elite Barbarians Poison Bats Little Prince
Bats Poison
Elite Barbarians Mini P.E.K.K.A
Poison The Log
Poison
Poison The Log
Bats
Poison
The Log
Poison Mini P.E.K.K.A
The Log Poison
Poison
Elite Barbarians
Bats Elite Barbarians Poison The Log
Bats Poison
Poison The Log Little Prince

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