My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Archers Knight Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Archers Battle Ram
Giant Snowball
Skeletons Bomber Archers Cannon Battle Ram
Zap
Skeletons Bomber Archers Cannon Battle Ram
Barbarian Barrel
Skeletons Bomber Archers Knight Cannon Battle Ram
The Log
Skeletons Bomber Archers Cannon Mini P.E.K.K.A Battle Ram
Earthquake
Skeletons Bomber Archers Cannon
Arrows
Skeletons Bomber Archers
Royal Delivery
Skeletons Bomber Archers Knight Mini P.E.K.K.A Battle Ram
Fireball
Bomber Archers Cannon Battle Ram
Poison
Bomber Archers Cannon
Lightning
Knight Cannon Mini P.E.K.K.A Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Battle Ram

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Archers Arrows Knight Cannon Mini P.E.K.K.A Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Archers Arrows

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Knight Mini P.E.K.K.A Battle Ram
Archers
Knight Arrows Mini P.E.K.K.A Battle Ram
Arrows
Archers Knight Mini P.E.K.K.A Battle Ram
Knight
Archers Battle Ram Bomber Arrows
Cannon
Mini P.E.K.K.A
Bomber Archers Arrows
Battle Ram
Knight Bomber Archers Arrows

Defense Synergies 4 13

Skeletons
Cannon Bomber Archers Knight Mini P.E.K.K.A
Bomber
Knight Skeletons Cannon Mini P.E.K.K.A
Archers
Knight Skeletons Cannon Mini P.E.K.K.A
Arrows
Knight Cannon Mini P.E.K.K.A
Knight
Bomber Archers Cannon Skeletons Arrows Mini P.E.K.K.A
Cannon
Skeletons Knight Bomber Archers Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Bomber Archers Arrows Knight Cannon
Battle Ram

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Cannon
Mini P.E.K.K.A Skeletons Knight Cannon
Cannon Mini P.E.K.K.A Skeletons Bomber Archers Knight
Cannon Mini P.E.K.K.A Skeletons Knight
Bomber Arrows Mini P.E.K.K.A
Arrows Skeletons Bomber Archers Cannon
Archers Arrows Cannon
Arrows Cannon
Cannon Mini P.E.K.K.A Skeletons
Knight Skeletons Bomber Archers Cannon Mini P.E.K.K.A
Archers Skeletons Bomber Arrows Knight Cannon
Arrows Archers
Cannon Mini P.E.K.K.A Skeletons Bomber Knight
Bomber Arrows Cannon Mini P.E.K.K.A
Mini P.E.K.K.A Knight Cannon
Cannon Mini P.E.K.K.A
Skeletons Bomber Arrows Knight Cannon Mini P.E.K.K.A
Arrows Cannon Bomber Archers Knight
Arrows Bomber Archers Knight Cannon
Mini P.E.K.K.A Cannon
Bomber Archers Arrows Knight Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeletons Archers
Bomber Archers Arrows Knight Mini P.E.K.K.A
Skeletons Knight Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Skeletons Knight Cannon Mini P.E.K.K.A
Arrows Skeletons Archers
Mini P.E.K.K.A Skeletons Archers Knight
Mini P.E.K.K.A Knight
Skeletons Knight Mini P.E.K.K.A
Skeletons Cannon
Knight Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Skeletons Knight Cannon
Bomber Archers Cannon
Skeletons Bomber Archers Knight Mini P.E.K.K.A
Arrows Bomber Archers Cannon Mini P.E.K.K.A
Bomber Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Bomber Arrows
Arrows
Bomber Archers Arrows
Arrows
Arrows
Mini P.E.K.K.A
Arrows Knight
Archers Arrows
Knight
Arrows
Arrows
Bomber Arrows
Arrows
Arrows
Bomber Mini P.E.K.K.A
Bomber Archers Arrows Mini P.E.K.K.A
Bomber Arrows
Arrows
Arrows
Arrows Bomber
Arrows
Arrows
Arrows
Archers Arrows
Mini P.E.K.K.A
Bomber Arrows
Arrows
Arrows
Archers
Archers Arrows
Arrows
Knight Mini P.E.K.K.A
Arrows Bomber
Arrows

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: