My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Bad
F2P score
Great!

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Hogs Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Hog Rider Royal Hogs
Giant Snowball
Skeletons Bomber Cannon Hog Rider Royal Hogs
Zap
Skeletons Bomber Cannon Royal Hogs
Barbarian Barrel
Skeletons Bomber Cannon Bomb Tower Royal Hogs
The Log
Skeletons Bomber Cannon Hog Rider Royal Hogs
Earthquake
Skeletons Bomber Cannon Bomb Tower Hog Rider Royal Hogs
Arrows
Skeletons Bomber Royal Hogs
Royal Delivery
Skeletons Bomber Hog Rider Royal Hogs
Fireball
Bomber Cannon Bomb Tower Hog Rider Royal Hogs
Poison
Bomber Cannon Bomb Tower Royal Hogs
Lightning
Cannon Bomb Tower
Rocket
Bomb Tower Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Earthquake Bomb Tower Barbarian Barrel

Ladder info

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Barbarian Barrel Cannon Earthquake Bomb Tower Hog Rider Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Barbarian Barrel Cannon

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Hog Rider Royal Hogs Barbarian Barrel
Cannon
Earthquake
Hog Rider Royal Hogs Barbarian Barrel
Bomb Tower
Hog Rider
Earthquake Bomber Barbarian Barrel
Royal Hogs
Earthquake Bomber Barbarian Barrel
Barbarian Barrel
Bomber Earthquake Hog Rider Royal Hogs

Defense Synergies 2 10

Skeletons
Cannon Bomber Earthquake Bomb Tower Barbarian Barrel
Bomber
Skeletons Cannon Barbarian Barrel
Cannon
Skeletons Bomber Earthquake Barbarian Barrel
Earthquake
Skeletons Cannon Bomb Tower Barbarian Barrel
Bomb Tower
Barbarian Barrel Skeletons Earthquake
Hog Rider
Royal Hogs
Barbarian Barrel
Bomb Tower Skeletons Bomber Cannon Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Cannon Barbarian Barrel
Bomb Tower Skeletons Cannon
Cannon Bomb Tower Skeletons Bomber
Cannon Bomb Tower Skeletons
Bomber Earthquake Bomb Tower Barbarian Barrel
Barbarian Barrel Skeletons Bomber Cannon Earthquake Bomb Tower
Cannon Bomb Tower
Earthquake Cannon Bomb Tower Barbarian Barrel
Cannon Skeletons Bomb Tower
Skeletons Bomber Cannon Barbarian Barrel
Skeletons Bomber Cannon Earthquake Bomb Tower Barbarian Barrel
Cannon Bomb Tower Skeletons Bomber Earthquake
Bomber Bomb Tower Cannon Earthquake Barbarian Barrel
Cannon Bomb Tower
Bomb Tower Cannon
Bomb Tower Skeletons Bomber Cannon
Cannon Bomb Tower Bomber Barbarian Barrel
Earthquake Bomb Tower Barbarian Barrel Bomber Cannon
Cannon Bomb Tower
Bomber Cannon Earthquake Bomb Tower Barbarian Barrel
Cannon Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Barbarian Barrel
Bomber Bomb Tower Barbarian Barrel
Skeletons Bomb Tower
Barbarian Barrel
Skeletons Cannon
Skeletons Bomb Tower
Skeletons Bomb Tower
Bomb Tower
Skeletons Bomb Tower Barbarian Barrel
Skeletons Cannon
Bomb Tower
Skeletons Cannon Bomb Tower
Bomber Cannon Bomb Tower
Skeletons Bomber Bomb Tower Barbarian Barrel
Bomber Cannon Earthquake Bomb Tower Barbarian Barrel
Bomber Cannon Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Barbarian Barrel
Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Bomber Earthquake Barbarian Barrel
Bomber Earthquake
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Bomber Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Bomber
Bomber Earthquake Barbarian Barrel
Bomber Earthquake Barbarian Barrel
Earthquake
Earthquake Barbarian Barrel
Earthquake Bomber Barbarian Barrel
Earthquake Barbarian Barrel
Barbarian Barrel
Bomber Earthquake
Earthquake
Earthquake Barbarian Barrel
Barbarian Barrel
Bomber Earthquake
Barbarian Barrel

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