My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber X-Bow Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber
Giant Snowball
Skeletons Bomber
Zap
Skeletons Bomber X-Bow
Barbarian Barrel
Skeletons Bomber X-Bow Electro Wizard
The Log
Skeletons Bomber X-Bow
Earthquake
Skeletons Bomber X-Bow
Arrows
Skeletons Bomber
Royal Delivery
Skeletons Bomber Electro Wizard
Fireball
Bomber X-Bow Electro Wizard
Poison
Bomber X-Bow Electro Wizard
Lightning
X-Bow Electro Wizard
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Fireball Poison Electro Wizard Lightning X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Bomber Fireball Poison

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
X-Bow Mega Knight
Fireball
X-Bow Electro Wizard Mega Knight
Poison
Mega Knight
Lightning
X-Bow
Fireball Bomber
Electro Wizard
Fireball Mega Knight
Mega Knight
Bomber Fireball Poison Electro Wizard

Defense Synergies 2 11

Skeletons
X-Bow Bomber Poison Electro Wizard
Bomber
Skeletons X-Bow Electro Wizard
Fireball
X-Bow Electro Wizard Mega Knight
Poison
Skeletons Electro Wizard Mega Knight
Lightning
X-Bow
Skeletons Fireball Bomber Electro Wizard
Electro Wizard
Skeletons Bomber Fireball Poison X-Bow Mega Knight
Mega Knight
Fireball Poison Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Fireball X-Bow Electro Wizard
Skeletons X-Bow Electro Wizard Mega Knight
Mega Knight Skeletons Bomber Lightning Electro Wizard
Skeletons Electro Wizard Mega Knight
Lightning Bomber Fireball Poison X-Bow Mega Knight
Fireball Skeletons Bomber X-Bow Electro Wizard Mega Knight
Lightning Electro Wizard Fireball Poison X-Bow
Lightning Fireball Poison X-Bow Electro Wizard Mega Knight
Skeletons X-Bow
Skeletons Bomber Electro Wizard Mega Knight
Poison Electro Wizard Skeletons Bomber Fireball X-Bow Mega Knight
Fireball Poison Electro Wizard
Mega Knight Skeletons Bomber Fireball Lightning X-Bow Electro Wizard
Bomber Fireball Mega Knight Poison X-Bow Electro Wizard
X-Bow Electro Wizard Mega Knight
Fireball Lightning X-Bow Electro Wizard Mega Knight
Mega Knight Skeletons Bomber Fireball Poison X-Bow Electro Wizard
Fireball Mega Knight Bomber X-Bow Electro Wizard
Poison Bomber Fireball Electro Wizard Mega Knight
Electro Wizard
Bomber Mega Knight Fireball Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Fireball X-Bow Electro Wizard
Fireball Poison Electro Wizard Bomber Lightning X-Bow Mega Knight
Mega Knight Skeletons Lightning Electro Wizard
Lightning Mega Knight Fireball X-Bow Electro Wizard
Skeletons Mega Knight
Fireball Poison Skeletons Electro Wizard
Skeletons Fireball Lightning Electro Wizard
Mega Knight
Lightning Electro Wizard Mega Knight Skeletons Fireball Poison X-Bow
Skeletons
Mega Knight
Lightning Mega Knight Fireball Poison Electro Wizard
Lightning Mega Knight Skeletons Fireball
Bomber Fireball Mega Knight
Electro Wizard Skeletons Bomber Fireball Poison Lightning X-Bow
Poison Mega Knight Bomber Fireball Electro Wizard
Bomber Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Lightning X-Bow
Fireball Poison X-Bow Electro Wizard
Lightning Fireball Poison X-Bow
Lightning Fireball Poison
Bomber Fireball Poison Mega Knight
Fireball Poison
Bomber Poison
Fireball Poison X-Bow Lightning
Fireball Poison Lightning X-Bow
Lightning Fireball Poison X-Bow Electro Wizard
Poison Lightning Fireball X-Bow Electro Wizard
Fireball Poison Lightning
Poison Lightning Fireball
Lightning Fireball Poison X-Bow
Lightning Fireball Poison X-Bow
Lightning X-Bow Bomber Fireball Poison
Lightning Fireball Poison X-Bow Mega Knight
Lightning Fireball Poison
Bomber Lightning
Lightning Bomber Fireball Poison X-Bow Electro Wizard Mega Knight
Lightning Bomber Fireball Poison X-Bow Mega Knight
Lightning Fireball Poison X-Bow Mega Knight
Lightning Fireball Poison
Lightning X-Bow
Lightning Fireball Poison X-Bow
Poison Bomber Fireball Mega Knight
Fireball Poison X-Bow Lightning Electro Wizard
Fireball Lightning Poison X-Bow Mega Knight
Fireball Poison Lightning X-Bow
Poison Lightning Fireball X-Bow Electro Wizard
Lightning Electro Wizard Fireball Poison
Lightning Fireball
Poison Lightning Bomber Fireball X-Bow Mega Knight
Lightning Fireball Poison Electro Wizard
Mega Knight
Fireball Poison Lightning
Lightning Electro Wizard Fireball X-Bow
Fireball Poison Lightning Electro Wizard
Fireball
Fireball Poison Lightning Electro Wizard Mega Knight
Bomber Fireball Poison Lightning
Lightning Fireball Poison
Mega Knight
Fireball Poison Lightning Electro Wizard
Fireball Poison Lightning Electro Wizard
Poison Lightning Fireball X-Bow Electro Wizard Mega Knight
Fireball Lightning Mega Knight

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