My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Knight Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Balloon
Giant Snowball
Skeletons Bomber Balloon Lumberjack
Zap
Skeletons Bomber Balloon
Barbarian Barrel
Skeletons Bomber Knight Wizard Lumberjack
The Log
Skeletons Bomber Lumberjack
Earthquake
Skeletons Bomber
Arrows
Skeletons Bomber
Royal Delivery
Skeletons Bomber Knight Wizard Balloon Lumberjack
Fireball
Bomber Wizard Balloon Lumberjack
Poison
Bomber Wizard Balloon
Lightning
Knight Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber The Log Knight Freeze Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber The Log Knight

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Knight Lumberjack
Knight
Balloon Bomber Wizard The Log Lumberjack
Wizard
Knight Balloon Lumberjack
Freeze
Balloon
Balloon
Knight Freeze Lumberjack Wizard The Log
The Log
Knight Balloon Lumberjack
Lumberjack
Balloon Bomber Knight Wizard The Log

Defense Synergies 1 14

Skeletons
Bomber Knight Wizard The Log Lumberjack
Bomber
Knight Skeletons The Log
Knight
Bomber Skeletons Wizard The Log Lumberjack
Wizard
Skeletons Knight Freeze The Log Lumberjack
Freeze
Wizard Lumberjack
Balloon
The Log
Skeletons Bomber Knight Wizard Lumberjack
Lumberjack
Skeletons Knight Wizard Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Wizard The Log
Lumberjack Skeletons Knight The Log
Lumberjack Skeletons Bomber Knight Freeze
Lumberjack Skeletons Knight
Bomber The Log Lumberjack
Freeze The Log Skeletons Bomber Lumberjack
Wizard Freeze
The Log
Skeletons Lumberjack
Knight Skeletons Bomber Lumberjack
Skeletons Bomber Knight Wizard Freeze The Log Lumberjack
Wizard
Lumberjack Skeletons Bomber Knight Wizard Freeze The Log
Bomber Wizard Freeze The Log Lumberjack
Knight Lumberjack
Freeze The Log Lumberjack
Wizard Skeletons Bomber Knight Lumberjack
Bomber Knight Wizard The Log Lumberjack
Wizard Freeze The Log Bomber Knight Lumberjack
Lumberjack
Bomber Wizard Knight The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Skeletons
Bomber Knight Wizard The Log Lumberjack
Lumberjack Skeletons Knight The Log
Lumberjack Knight The Log
Skeletons Knight Lumberjack
Wizard Skeletons Freeze
Skeletons Knight Lumberjack
Knight Lumberjack
Freeze Skeletons Knight The Log
Skeletons
Knight Lumberjack
The Log
Skeletons Knight Wizard Lumberjack
Wizard Bomber
Skeletons Bomber Knight Freeze The Log Lumberjack
Bomber Wizard Freeze The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze The Log
The Log
The Log
Knight Freeze The Log
Bomber Wizard The Log
Wizard Freeze
Bomber Wizard The Log
The Log Wizard Freeze
The Log Wizard
Lumberjack
Knight Wizard The Log
Wizard
Knight The Log
Freeze
The Log
Bomber Wizard The Log
Wizard The Log
Freeze
Bomber
Bomber Wizard The Log
Bomber Wizard The Log
The Log
Wizard
The Log
The Log
Freeze The Log Bomber Wizard
The Log Wizard
Wizard The Log
The Log
Wizard
Wizard Freeze
Bomber Wizard The Log
Freeze
Wizard The Log
Freeze
Wizard
Freeze
The Log
Knight Wizard Lumberjack
The Log Bomber Wizard
Freeze The Log
Freeze The Log
Wizard

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