My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Skeleton Dragons Tombstone Wizard Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber
Giant Snowball
Skeletons Bomber Skeleton Dragons Tombstone
Zap
Skeletons Bomber Tombstone Goblin Giant
Barbarian Barrel
Skeletons Bomber Tombstone Wizard
The Log
Skeletons Bomber Tombstone
Earthquake
Skeletons Bomber Tombstone
Arrows
Skeletons Bomber Skeleton Dragons Tombstone
Royal Delivery
Skeletons Bomber Skeleton Dragons Wizard
Fireball
Bomber Skeleton Dragons Tombstone Wizard
Poison
Bomber Skeleton Dragons Tombstone Wizard
Lightning
Skeleton Dragons Tombstone Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Skeleton Dragons Earthquake Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Tombstone Earthquake Skeleton Dragons Fireball Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Tombstone Earthquake

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Goblin Giant
Skeleton Dragons
Goblin Giant
Tombstone
Earthquake
Fireball Goblin Giant
Fireball
Goblin Giant Earthquake
Wizard
Goblin Giant
Goblin Giant
Fireball Bomber Skeleton Dragons Earthquake Wizard

Defense Synergies 1 13

Skeletons
Bomber Skeleton Dragons Tombstone Earthquake Wizard
Bomber
Skeletons Tombstone
Skeleton Dragons
Skeletons Tombstone Earthquake Fireball
Tombstone
Skeletons Bomber Skeleton Dragons Earthquake Fireball Wizard
Earthquake
Skeletons Skeleton Dragons Tombstone Fireball
Fireball
Goblin Giant Skeleton Dragons Tombstone Earthquake
Wizard
Skeletons Tombstone
Goblin Giant
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Skeleton Dragons Tombstone Fireball Wizard Goblin Giant
Skeletons Skeleton Dragons Tombstone
Skeletons Bomber Skeleton Dragons Tombstone
Skeletons Skeleton Dragons Tombstone
Bomber Tombstone Earthquake Fireball
Fireball Skeletons Bomber Skeleton Dragons Earthquake
Skeleton Dragons Tombstone Fireball Wizard
Earthquake Skeleton Dragons Fireball Goblin Giant
Skeletons Tombstone
Skeletons Bomber
Skeleton Dragons Skeletons Bomber Tombstone Earthquake Fireball Wizard Goblin Giant
Skeleton Dragons Fireball Wizard
Tombstone Skeletons Bomber Skeleton Dragons Earthquake Fireball Wizard
Bomber Fireball Wizard Skeleton Dragons Tombstone Earthquake
Tombstone
Fireball
Wizard Skeletons Bomber Skeleton Dragons Tombstone Fireball
Tombstone Fireball Bomber Skeleton Dragons Wizard
Earthquake Wizard Bomber Skeleton Dragons Tombstone Fireball
Bomber Skeleton Dragons Wizard Earthquake Fireball Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tombstone Fireball
Fireball Bomber Skeleton Dragons Wizard
Tombstone Skeletons Goblin Giant
Fireball Goblin Giant
Skeletons Tombstone Goblin Giant
Skeleton Dragons Fireball Wizard Skeletons Goblin Giant
Skeletons Tombstone Fireball Goblin Giant
Goblin Giant
Skeletons Skeleton Dragons Tombstone Fireball
Skeletons Skeleton Dragons Tombstone Goblin Giant
Tombstone
Fireball Goblin Giant
Skeletons Tombstone Fireball Wizard Goblin Giant
Wizard Bomber Skeleton Dragons Fireball
Tombstone Skeletons Bomber Skeleton Dragons Fireball Goblin Giant
Bomber Skeleton Dragons Earthquake Fireball Wizard
Bomber Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Skeleton Dragons
Fireball Skeleton Dragons
Earthquake Skeleton Dragons Fireball Goblin Giant
Earthquake Skeleton Dragons Fireball
Bomber Fireball Wizard Skeleton Dragons Earthquake
Skeleton Dragons Fireball Wizard Goblin Giant
Bomber Skeleton Dragons Earthquake Wizard
Earthquake Fireball Skeleton Dragons Wizard
Fireball Skeleton Dragons Wizard
Fireball
Skeleton Dragons Earthquake Fireball Wizard
Fireball Skeleton Dragons Wizard
Earthquake Skeleton Dragons Fireball
Earthquake Skeleton Dragons Fireball
Earthquake Skeleton Dragons Fireball
Earthquake Bomber Skeleton Dragons Fireball Wizard
Earthquake Skeleton Dragons Fireball Wizard
Earthquake Fireball
Bomber Skeleton Dragons
Bomber Skeleton Dragons Earthquake Fireball Wizard
Bomber Skeleton Dragons Earthquake Fireball Wizard
Skeleton Dragons Earthquake Fireball
Skeleton Dragons Fireball Wizard
Earthquake Skeleton Dragons Fireball
Earthquake Bomber Skeleton Dragons Fireball Wizard
Fireball Skeleton Dragons Earthquake Wizard
Fireball Skeleton Dragons Wizard
Fireball Skeleton Dragons
Skeleton Dragons Fireball Wizard
Skeleton Dragons Fireball Wizard
Fireball
Bomber Skeleton Dragons Earthquake Fireball Wizard
Skeleton Dragons Fireball
Earthquake Fireball Wizard
Earthquake Tombstone Fireball
Fireball Skeleton Dragons Wizard
Fireball
Fireball Skeleton Dragons Wizard
Bomber Skeleton Dragons Earthquake Fireball Wizard
Fireball
Skeleton Dragons
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball Goblin Giant
Fireball Skeleton Dragons Wizard

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