My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Prince Electro Dragon Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Prince
Giant Snowball
Skeletons Bomber Electro Dragon
Zap
Skeletons Bomber Prince Goblin Giant
Barbarian Barrel
Skeletons Bomber Electro Wizard
The Log
Skeletons Bomber Prince
Earthquake
Skeletons Bomber
Arrows
Skeletons Bomber
Royal Delivery
Skeletons Bomber Prince Electro Dragon Electro Wizard
Fireball
Bomber Electro Dragon Electro Wizard
Poison
Bomber Electro Dragon Electro Wizard
Lightning
Prince Electro Dragon Electro Wizard
Rocket
Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Freeze Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Tornado Freeze Electro Wizard Prince Electro Dragon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Bomber Tornado Freeze

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Prince Goblin Giant
Tornado
Freeze Electro Dragon Goblin Giant
Freeze
Tornado
Prince
Bomber Electro Wizard
Electro Dragon
Tornado Goblin Giant
Goblin Giant
Bomber Tornado Electro Dragon Electro Wizard
Electro Wizard
Prince Goblin Giant

Defense Synergies 0 15

Skeletons
Bomber Tornado Prince Electro Dragon Electro Wizard
Bomber
Skeletons Tornado Electro Wizard
Tornado
Skeletons Bomber Prince Electro Dragon Goblin Giant Electro Wizard
Freeze
Electro Wizard
Prince
Skeletons Tornado Electro Wizard
Electro Dragon
Skeletons Tornado Electro Wizard
Goblin Giant
Tornado Electro Wizard
Electro Wizard
Skeletons Bomber Tornado Freeze Prince Electro Dragon Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Dragon Goblin Giant Electro Wizard
Skeletons Prince Electro Dragon Electro Wizard
Tornado Prince Skeletons Bomber Freeze Electro Dragon Electro Wizard
Prince Skeletons Electro Dragon Electro Wizard
Bomber Tornado Prince
Tornado Freeze Skeletons Bomber Electro Dragon Electro Wizard
Tornado Electro Wizard Freeze Electro Dragon
Electro Dragon Goblin Giant Electro Wizard
Skeletons Tornado Prince
Tornado Skeletons Bomber Prince Electro Wizard
Electro Wizard Skeletons Bomber Tornado Freeze Electro Dragon Goblin Giant
Tornado Electro Dragon Electro Wizard
Prince Skeletons Bomber Freeze Electro Dragon Electro Wizard
Bomber Tornado Freeze Prince Electro Dragon Electro Wizard
Prince Electro Wizard
Tornado Freeze Prince Electro Wizard
Skeletons Bomber Tornado Prince Electro Dragon Electro Wizard
Bomber Tornado Prince Electro Dragon Electro Wizard
Tornado Freeze Bomber Electro Dragon Electro Wizard
Tornado Prince Electro Wizard
Bomber Prince Electro Dragon Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Prince Electro Wizard
Electro Wizard Bomber Prince Electro Dragon
Skeletons Prince Electro Dragon Goblin Giant Electro Wizard
Prince Tornado Goblin Giant Electro Wizard
Skeletons Prince Goblin Giant
Skeletons Tornado Freeze Electro Dragon Goblin Giant Electro Wizard
Prince Skeletons Goblin Giant Electro Wizard
Prince Goblin Giant
Freeze Electro Dragon Electro Wizard Skeletons Tornado Prince
Skeletons Goblin Giant
Prince Electro Dragon
Tornado Prince Goblin Giant Electro Wizard
Prince Skeletons Goblin Giant
Bomber Electro Dragon
Electro Dragon Electro Wizard Skeletons Bomber Tornado Freeze Prince Goblin Giant
Bomber Freeze Electro Dragon Electro Wizard
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Electro Dragon
Tornado Electro Dragon Electro Wizard
Electro Dragon Goblin Giant
Freeze Prince
Bomber
Tornado Freeze Electro Dragon Goblin Giant
Bomber Tornado
Tornado Freeze Electro Dragon
Tornado Electro Dragon
Tornado Prince Electro Dragon Electro Wizard
Tornado Prince Electro Dragon Electro Wizard
Tornado Electro Dragon
Freeze Electro Dragon
Prince
Bomber Electro Dragon
Electro Dragon
Tornado Freeze
Bomber
Bomber Prince Electro Dragon Electro Wizard
Bomber Tornado Electro Dragon
Prince
Tornado
Tornado Prince
Electro Dragon
Tornado Freeze Bomber Electro Dragon
Tornado Electro Dragon Electro Wizard
Tornado Prince Electro Dragon
Tornado
Tornado Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Freeze
Bomber Electro Dragon
Freeze Electro Dragon Electro Wizard
Prince
Electro Wizard Freeze Prince Electro Dragon
Tornado Electro Dragon Electro Wizard
Freeze
Prince Electro Dragon Electro Wizard
Bomber Electro Dragon
Tornado
Prince Electro Dragon
Electro Dragon Tornado Freeze Electro Wizard
Tornado Electro Dragon Electro Wizard
Electro Dragon Tornado Freeze Prince Goblin Giant Electro Wizard
Prince
Electro Dragon

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