My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Skeleton Barrel Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Skeleton Barrel
Giant Snowball
Skeletons Bats Cannon Skeleton Barrel
Zap
Skeletons Bats Cannon Skeleton Barrel Firecracker
Barbarian Barrel
Skeletons Cannon Skeleton Barrel Firecracker
The Log
Skeletons Cannon Skeleton Barrel Firecracker
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Bats Skeleton Barrel Firecracker
Royal Delivery
Skeletons Bats Skeleton Barrel Firecracker
Fireball
Cannon Skeleton Barrel Firecracker
Poison
Bats Cannon Skeleton Barrel Firecracker
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Freeze Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Cannon Skeleton Barrel Firecracker Freeze Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Cannon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Skeleton Barrel Mega Knight Firecracker
Arrows
Skeleton Barrel Freeze Mega Knight
Cannon
Skeleton Barrel
Bats Firecracker Arrows Freeze Mega Knight
Firecracker
Skeleton Barrel Bats Mega Knight
Freeze
Arrows Skeleton Barrel
Mega Knight
Bats Arrows Skeleton Barrel Firecracker

Defense Synergies 2 11

Skeletons
Cannon Bats Firecracker
Bats
Skeletons Cannon Firecracker Freeze Mega Knight
Arrows
Mega Knight Cannon
Cannon
Skeletons Bats Arrows Firecracker
Skeleton Barrel
Mega Knight
Firecracker
Skeletons Bats Cannon Mega Knight
Freeze
Bats Mega Knight
Mega Knight
Arrows Bats Skeleton Barrel Firecracker Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Skeleton Barrel Firecracker
Skeletons Bats Cannon Firecracker Mega Knight
Cannon Mega Knight Skeletons Bats Freeze
Cannon Skeletons Bats Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Freeze Skeletons Bats Cannon Firecracker Mega Knight
Bats Arrows Cannon Firecracker Freeze
Arrows Cannon Skeleton Barrel Mega Knight
Cannon Skeletons
Skeletons Cannon Firecracker Mega Knight
Bats Skeletons Arrows Cannon Firecracker Freeze Mega Knight
Arrows Bats Firecracker
Cannon Mega Knight Skeletons Bats Freeze
Mega Knight Bats Arrows Cannon Firecracker Freeze
Cannon Mega Knight
Cannon Freeze Mega Knight
Mega Knight Skeletons Bats Arrows Cannon Firecracker
Arrows Cannon Mega Knight Bats Firecracker
Arrows Freeze Bats Cannon Firecracker Mega Knight
Cannon
Mega Knight Bats Arrows Cannon Firecracker
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons
Arrows Skeleton Barrel Firecracker Mega Knight
Mega Knight Skeletons Bats
Mega Knight Bats
Skeletons Cannon Mega Knight
Arrows Firecracker Skeletons Bats Skeleton Barrel Freeze
Skeletons Bats
Mega Knight
Freeze Mega Knight Skeletons Bats Firecracker
Skeletons Cannon
Mega Knight Bats
Mega Knight Arrows
Mega Knight Skeletons Cannon
Cannon Firecracker Mega Knight
Skeletons Bats Firecracker Freeze
Bats Arrows Mega Knight Cannon Firecracker Freeze
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker Freeze
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker Freeze
Arrows Firecracker Mega Knight
Arrows Firecracker Bats Skeleton Barrel Freeze
Arrows Firecracker
Arrows Skeleton Barrel Firecracker Freeze
Arrows Skeleton Barrel Firecracker
Bats
Firecracker Arrows Skeleton Barrel
Arrows Firecracker
Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Freeze
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Mega Knight
Arrows Freeze
Bats
Arrows Skeleton Barrel Firecracker Mega Knight
Arrows Skeleton Barrel Firecracker Mega Knight
Mega Knight
Arrows
Arrows Skeleton Barrel
Arrows Firecracker Freeze Mega Knight
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel Mega Knight
Arrows Skeleton Barrel Firecracker
Bats Arrows Firecracker
Bats Skeleton Barrel Firecracker Freeze
Arrows Mega Knight
Arrows Firecracker Freeze
Mega Knight
Arrows Firecracker
Skeleton Barrel Bats Freeze
Arrows Firecracker
Freeze
Arrows
Firecracker Mega Knight
Arrows Skeleton Barrel Firecracker
Arrows
Firecracker Mega Knight
Bats Firecracker Freeze
Firecracker Bats
Skeleton Barrel Firecracker Freeze Mega Knight
Firecracker Mega Knight

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