My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Dark Prince Prince P.E.K.K.A Electro Wizard Mother Witch Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince Prince
Giant Snowball
Skeletons Little Prince
Zap
Skeletons Dark Prince Prince Little Prince
Barbarian Barrel
Skeletons Dark Prince Electro Wizard Little Prince
The Log
Skeletons Dark Prince Prince Little Prince
Earthquake
Skeletons
Arrows
Skeletons Little Prince
Royal Delivery
Skeletons Dark Prince Prince P.E.K.K.A Electro Wizard Mother Witch Little Prince
Fireball
Electro Wizard Mother Witch Little Prince
Poison
Electro Wizard Mother Witch Little Prince
Lightning
Dark Prince Prince Electro Wizard Mother Witch Little Prince
Rocket
Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Prince P.E.K.K.A Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Little Prince Dark Prince Electro Wizard Mother Witch Prince P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Little Prince Dark Prince Electro Wizard

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Dark Prince
Prince Electro Wizard Mother Witch Little Prince
Prince
Dark Prince Mega Knight Electro Wizard Little Prince
P.E.K.K.A
Electro Wizard Mother Witch
Electro Wizard
P.E.K.K.A Dark Prince Prince Mega Knight
Mother Witch
Dark Prince P.E.K.K.A Mega Knight
Mega Knight
Prince Electro Wizard Mother Witch
Little Prince
Dark Prince Prince

Defense Synergies 0 14

Skeletons
Dark Prince Prince P.E.K.K.A Electro Wizard Little Prince
Dark Prince
Skeletons Prince Electro Wizard Mother Witch Little Prince
Prince
Skeletons Dark Prince Electro Wizard
P.E.K.K.A
Skeletons Electro Wizard
Electro Wizard
Skeletons Dark Prince Prince P.E.K.K.A Mega Knight Little Prince
Mother Witch
Dark Prince Mega Knight
Mega Knight
Electro Wizard Mother Witch
Little Prince
Skeletons Dark Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
P.E.K.K.A Skeletons Dark Prince Prince Electro Wizard Mega Knight
Prince P.E.K.K.A Mega Knight Skeletons Dark Prince Electro Wizard
Prince P.E.K.K.A Skeletons Dark Prince Electro Wizard Mega Knight
Dark Prince Prince P.E.K.K.A Mega Knight
Skeletons Dark Prince Electro Wizard Mother Witch Mega Knight
Electro Wizard Little Prince
P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Skeletons Prince
Skeletons Dark Prince Prince Electro Wizard Mega Knight Little Prince
Electro Wizard Mother Witch Skeletons Dark Prince Mega Knight
Electro Wizard
Prince P.E.K.K.A Mega Knight Skeletons Dark Prince Electro Wizard
Mega Knight Dark Prince Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Prince Electro Wizard Mega Knight
Prince P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Skeletons Dark Prince Prince P.E.K.K.A Electro Wizard
Mega Knight Dark Prince Prince Electro Wizard Little Prince
Dark Prince Electro Wizard Mother Witch Mega Knight Little Prince
P.E.K.K.A Prince Electro Wizard
Dark Prince Mega Knight Prince P.E.K.K.A Electro Wizard Mother Witch Little Prince
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Dark Prince Prince P.E.K.K.A Electro Wizard
Electro Wizard Prince Mega Knight
P.E.K.K.A Mega Knight Skeletons Dark Prince Prince Electro Wizard
Dark Prince Prince P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Skeletons Dark Prince Prince Mega Knight
Mother Witch Skeletons Electro Wizard
Dark Prince Prince P.E.K.K.A Skeletons Electro Wizard
P.E.K.K.A Mega Knight Dark Prince Prince
P.E.K.K.A Electro Wizard Mega Knight Skeletons Dark Prince Prince
P.E.K.K.A Skeletons
P.E.K.K.A Mega Knight Dark Prince Prince
P.E.K.K.A Mega Knight Dark Prince Prince Electro Wizard
Dark Prince Prince P.E.K.K.A Mega Knight Skeletons
Mega Knight
Electro Wizard Skeletons Dark Prince Prince P.E.K.K.A Little Prince
Mega Knight Dark Prince P.E.K.K.A Electro Wizard Mother Witch
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Wizard
Dark Prince Prince
Dark Prince Mega Knight
Mother Witch
Prince Electro Wizard
Dark Prince Prince Electro Wizard
Prince
Mega Knight
Dark Prince Prince Electro Wizard Mega Knight
Mother Witch Mega Knight Little Prince
Prince Mega Knight
Prince
Mother Witch Dark Prince Mega Knight Little Prince
Electro Wizard
Prince Mega Knight
Electro Wizard Mother Witch Little Prince
Electro Wizard
Mega Knight
Electro Wizard
P.E.K.K.A Prince Mega Knight
Electro Wizard Dark Prince Prince
Electro Wizard
Dark Prince Prince Electro Wizard Mega Knight
Dark Prince Prince P.E.K.K.A Mega Knight
Electro Wizard
Electro Wizard
Dark Prince Prince Electro Wizard Mega Knight Little Prince
Prince P.E.K.K.A
Mega Knight

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