My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Giant
Giant Snowball
Skeletons Bats Musketeer
Zap
Skeletons Bats Inferno Tower
Barbarian Barrel
Skeletons Electro Spirit Knight Musketeer Inferno Tower
The Log
Skeletons Electro Spirit Musketeer
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons Electro Spirit Bats
Royal Delivery
Skeletons Electro Spirit Bats Knight Musketeer
Fireball
Musketeer Inferno Tower
Poison
Bats Musketeer Inferno Tower
Lightning
Knight Musketeer Inferno Tower
Rocket
Musketeer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bats Knight Fireball Musketeer Giant Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Bats Knight

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball Giant
Bats
Knight Giant
Knight
Bats Musketeer Fireball
Fireball
Electro Spirit Knight Giant
Musketeer
Knight Giant
Giant
Bats Musketeer Electro Spirit Fireball
Inferno Tower

Defense Synergies 4 10

Skeletons
Musketeer Electro Spirit Bats Knight Inferno Tower
Electro Spirit
Skeletons
Bats
Knight Skeletons Musketeer Inferno Tower
Knight
Bats Musketeer Inferno Tower Skeletons Fireball
Fireball
Knight Musketeer Inferno Tower
Musketeer
Skeletons Knight Bats Fireball Inferno Tower
Giant
Inferno Tower
Knight Skeletons Bats Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer Inferno Tower
Inferno Tower Skeletons Bats Knight Musketeer
Inferno Tower Skeletons Bats Knight Musketeer
Inferno Tower Skeletons Bats Knight Musketeer
Fireball
Fireball Skeletons Electro Spirit Bats Musketeer
Bats Musketeer Inferno Tower Electro Spirit Fireball
Electro Spirit Fireball Musketeer Inferno Tower
Inferno Tower Skeletons Musketeer
Knight Skeletons Musketeer Inferno Tower
Bats Skeletons Electro Spirit Knight Fireball Musketeer
Musketeer Inferno Tower Bats Fireball
Inferno Tower Skeletons Bats Knight Fireball Musketeer
Fireball Electro Spirit Bats
Inferno Tower Knight
Inferno Tower Fireball
Skeletons Bats Knight Fireball Musketeer Inferno Tower
Fireball Electro Spirit Bats Knight Musketeer
Electro Spirit Bats Knight Fireball Musketeer
Musketeer Inferno Tower
Electro Spirit Bats Knight Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball Inferno Tower
Fireball Knight Musketeer
Skeletons Bats Knight Musketeer Inferno Tower
Bats Knight Fireball Musketeer Inferno Tower
Inferno Tower Skeletons Knight Musketeer
Fireball Skeletons Electro Spirit Bats Musketeer
Skeletons Bats Knight Fireball Musketeer Inferno Tower
Inferno Tower Knight
Skeletons Electro Spirit Bats Knight Fireball Inferno Tower
Inferno Tower Skeletons Musketeer
Bats Knight Musketeer Inferno Tower
Fireball
Skeletons Knight Fireball Inferno Tower
Fireball Musketeer
Inferno Tower Skeletons Electro Spirit Bats Knight Fireball Musketeer
Bats Electro Spirit Fireball Musketeer Inferno Tower
Electro Spirit Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Musketeer
Fireball
Knight Fireball Musketeer
Fireball
Fireball Electro Spirit Bats Musketeer
Musketeer
Fireball
Fireball
Bats Fireball Musketeer
Knight Fireball Musketeer
Fireball Musketeer
Knight Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Bats
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Electro Spirit Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Bats Fireball Musketeer
Electro Spirit Bats Fireball Musketeer
Fireball
Fireball Musketeer
Electro Spirit Fireball
Fireball
Electro Spirit Bats Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Knight Musketeer
Fireball Musketeer
Fireball
Musketeer
Electro Spirit Bats Fireball Musketeer
Bats Fireball Musketeer
Fireball Musketeer
Fireball

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