My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Valkyrie Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Valkyrie Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Hog Rider Princess
Zap
Skeletons Bats Princess
Barbarian Barrel
Skeletons Electro Spirit Knight Valkyrie Princess
The Log
Skeletons Electro Spirit Hog Rider Princess
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Electro Spirit Bats Princess
Royal Delivery
Skeletons Electro Spirit Bats Knight Valkyrie Hog Rider Princess
Fireball
Hog Rider Princess
Poison
Bats Princess
Lightning
Knight Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Valkyrie The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Knight Valkyrie Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bats The Log Knight Princess Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Bats The Log

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Hog Rider
Bats
Knight Valkyrie Hog Rider
Knight
Bats Hog Rider Princess The Log
Valkyrie
Bats Hog Rider
Hog Rider
Bats Knight Valkyrie The Log Electro Spirit Princess
The Log
Hog Rider Knight Princess
Princess
Knight Hog Rider The Log

Defense Synergies 2 12

Skeletons
Electro Spirit Bats Knight The Log Princess
Electro Spirit
Skeletons The Log
Bats
Knight Skeletons Valkyrie The Log
Knight
Bats Princess Skeletons The Log
Valkyrie
Bats The Log Princess
Hog Rider
The Log
Skeletons Electro Spirit Bats Knight Valkyrie Princess
Princess
Knight Skeletons Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie The Log
Skeletons Bats Knight Valkyrie The Log
Skeletons Bats Knight Valkyrie
Skeletons Bats Knight Valkyrie
Valkyrie The Log Princess
The Log Skeletons Electro Spirit Bats Valkyrie
Bats Electro Spirit Princess
Electro Spirit Valkyrie The Log
Skeletons Princess
Knight Skeletons Valkyrie
Bats Valkyrie Skeletons Electro Spirit Knight The Log Princess
Bats Princess
Skeletons Bats Knight Valkyrie The Log
Valkyrie Electro Spirit Bats The Log Princess
Knight
The Log
Skeletons Bats Knight Valkyrie
Valkyrie Electro Spirit Bats Knight The Log
Valkyrie The Log Electro Spirit Bats Knight Princess
Valkyrie Electro Spirit Bats Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeletons
Knight Valkyrie The Log
Skeletons Bats Knight Valkyrie The Log
Valkyrie Bats Knight The Log
Skeletons Knight Valkyrie
Skeletons Electro Spirit Bats Princess
Skeletons Bats Knight Valkyrie
Knight Valkyrie
Skeletons Electro Spirit Bats Knight Valkyrie The Log
Skeletons
Bats Knight Valkyrie
Valkyrie The Log
Skeletons Knight Valkyrie
Valkyrie Princess
Skeletons Electro Spirit Bats Knight Valkyrie The Log
Bats Valkyrie Electro Spirit The Log Princess
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Valkyrie The Log
The Log Princess
The Log
Knight Valkyrie The Log
Valkyrie The Log
Electro Spirit Bats Princess
The Log Princess
The Log Princess
The Log
Bats
Knight Valkyrie The Log Princess
Princess
Knight The Log Princess
Princess
Princess The Log
The Log Princess
The Log Princess
Bats
The Log Princess
Valkyrie The Log Princess
The Log
Princess
The Log
The Log
The Log Electro Spirit Valkyrie Princess
The Log Princess
The Log Princess
The Log
Bats Princess
Electro Spirit Bats
The Log
Electro Spirit Princess
The Log Princess
Electro Spirit Bats Princess
Princess
The Log
Knight Valkyrie Princess
The Log Princess
Electro Spirit Bats The Log Princess
Bats Princess
The Log Princess

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