My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Battle Ram
Giant Snowball
Skeletons Bomber Battle Ram
Zap
Skeletons Bomber Battle Ram Inferno Tower
Barbarian Barrel
Skeletons Electro Spirit Bomber Battle Ram Inferno Tower
The Log
Skeletons Electro Spirit Bomber Mini P.E.K.K.A Battle Ram
Earthquake
Skeletons Bomber Inferno Tower
Arrows
Skeletons Electro Spirit Bomber
Royal Delivery
Skeletons Electro Spirit Bomber Mini P.E.K.K.A Battle Ram
Fireball
Bomber Battle Ram Inferno Tower
Poison
Bomber Inferno Tower
Lightning
Mini P.E.K.K.A Battle Ram Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Mini P.E.K.K.A Battle Ram Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bomber Arrows Fireball Mini P.E.K.K.A Battle Ram Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Bomber Arrows

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball Battle Ram
Bomber
Mini P.E.K.K.A Battle Ram
Arrows
Fireball Mini P.E.K.K.A Battle Ram
Fireball
Arrows Electro Spirit Battle Ram
Mini P.E.K.K.A
Bomber Arrows
Battle Ram
Electro Spirit Bomber Arrows Fireball
Inferno Tower

Defense Synergies 0 10

Skeletons
Electro Spirit Bomber Mini P.E.K.K.A Inferno Tower
Electro Spirit
Skeletons
Bomber
Skeletons Mini P.E.K.K.A
Arrows
Fireball Mini P.E.K.K.A Inferno Tower
Fireball
Arrows Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Skeletons Bomber Arrows Fireball
Battle Ram
Inferno Tower
Skeletons Arrows Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower Skeletons
Mini P.E.K.K.A Inferno Tower Skeletons Bomber
Mini P.E.K.K.A Inferno Tower Skeletons
Bomber Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Skeletons Electro Spirit Bomber
Inferno Tower Electro Spirit Arrows Fireball
Electro Spirit Arrows Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower Skeletons
Skeletons Bomber Mini P.E.K.K.A Inferno Tower
Skeletons Electro Spirit Bomber Arrows Fireball
Arrows Inferno Tower Fireball
Mini P.E.K.K.A Inferno Tower Skeletons Bomber Fireball
Bomber Fireball Electro Spirit Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower
Inferno Tower Fireball Mini P.E.K.K.A
Skeletons Bomber Arrows Fireball Mini P.E.K.K.A Inferno Tower
Arrows Fireball Electro Spirit Bomber
Arrows Electro Spirit Bomber Fireball
Mini P.E.K.K.A Inferno Tower
Bomber Electro Spirit Arrows Fireball Mini P.E.K.K.A
Inferno Tower Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Fireball Inferno Tower
Fireball Bomber Arrows Mini P.E.K.K.A
Skeletons Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Fireball Inferno Tower
Inferno Tower Skeletons Mini P.E.K.K.A
Arrows Fireball Skeletons Electro Spirit
Mini P.E.K.K.A Skeletons Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower
Skeletons Electro Spirit Fireball Mini P.E.K.K.A Inferno Tower
Inferno Tower Skeletons
Mini P.E.K.K.A Inferno Tower
Arrows Fireball
Mini P.E.K.K.A Skeletons Fireball Inferno Tower
Bomber Fireball
Inferno Tower Skeletons Electro Spirit Bomber Fireball Mini P.E.K.K.A
Arrows Electro Spirit Bomber Fireball Mini P.E.K.K.A Inferno Tower
Electro Spirit Bomber Arrows Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bomber Fireball Arrows
Arrows Fireball Electro Spirit
Bomber Arrows
Arrows Fireball
Arrows Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Bomber Mini P.E.K.K.A
Bomber Arrows Fireball Mini P.E.K.K.A
Bomber Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Electro Spirit Bomber Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Electro Spirit Fireball
Fireball Mini P.E.K.K.A
Bomber Arrows Fireball
Electro Spirit Arrows Fireball
Arrows Fireball
Electro Spirit Fireball
Fireball Arrows
Arrows Fireball
Fireball Mini P.E.K.K.A
Arrows Bomber Fireball
Arrows Fireball
Electro Spirit Fireball
Fireball
Fireball
Fireball

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