My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Great!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Royal Hogs Skeleton Army
Giant Snowball
Skeletons Cannon Hog Rider Royal Hogs Skeleton Army
Zap
Skeletons Cannon Royal Hogs Skeleton Army
Barbarian Barrel
Skeletons Electro Spirit Cannon Bomb Tower Royal Hogs Skeleton Army
The Log
Skeletons Electro Spirit Cannon Hog Rider Royal Hogs Skeleton Army
Earthquake
Skeletons Cannon Bomb Tower Hog Rider Royal Hogs Skeleton Army
Arrows
Skeletons Electro Spirit Royal Hogs Skeleton Army
Royal Delivery
Skeletons Electro Spirit Hog Rider Royal Hogs Skeleton Army
Fireball
Cannon Bomb Tower Hog Rider Royal Hogs Skeleton Army
Poison
Cannon Bomb Tower Royal Hogs Skeleton Army
Lightning
Cannon Bomb Tower
Rocket
Bomb Tower Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Cannon Earthquake Skeleton Army Bomb Tower Hog Rider Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Cannon Earthquake

Attack Synergies 2 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Hog Rider
Cannon
Earthquake
Hog Rider Royal Hogs
Bomb Tower
Hog Rider
Earthquake Electro Spirit
Royal Hogs
Earthquake
Skeleton Army

Defense Synergies 1 7

Skeletons
Cannon Electro Spirit Earthquake Bomb Tower
Electro Spirit
Skeletons
Cannon
Skeletons Earthquake Skeleton Army
Earthquake
Skeletons Cannon Bomb Tower
Bomb Tower
Skeletons Earthquake Skeleton Army
Hog Rider
Royal Hogs
Skeleton Army
Cannon Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon
Bomb Tower Skeleton Army Skeletons Cannon
Cannon Bomb Tower Skeleton Army Skeletons
Cannon Bomb Tower Skeleton Army Skeletons
Earthquake Bomb Tower Skeleton Army
Skeleton Army Skeletons Electro Spirit Cannon Earthquake Bomb Tower
Electro Spirit Cannon Bomb Tower
Earthquake Electro Spirit Cannon Bomb Tower
Cannon Skeletons Bomb Tower Skeleton Army
Skeleton Army Skeletons Cannon
Skeleton Army Skeletons Electro Spirit Cannon Earthquake Bomb Tower
Cannon Bomb Tower Skeleton Army Skeletons Earthquake
Bomb Tower Skeleton Army Electro Spirit Cannon Earthquake
Skeleton Army Cannon Bomb Tower
Bomb Tower Skeleton Army Cannon
Bomb Tower Skeletons Cannon Skeleton Army
Cannon Bomb Tower Electro Spirit Skeleton Army
Earthquake Bomb Tower Electro Spirit Cannon
Cannon Bomb Tower
Skeleton Army Electro Spirit Cannon Earthquake Bomb Tower
Cannon Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons
Bomb Tower
Skeleton Army Skeletons Bomb Tower
Skeleton Army
Skeletons Cannon Skeleton Army
Skeletons Electro Spirit Bomb Tower
Skeleton Army Skeletons Bomb Tower
Bomb Tower Skeleton Army
Skeletons Electro Spirit Bomb Tower Skeleton Army
Skeletons Cannon Skeleton Army
Bomb Tower
Skeleton Army
Skeleton Army Skeletons Cannon Bomb Tower
Cannon Bomb Tower Skeleton Army
Skeleton Army Skeletons Electro Spirit Bomb Tower
Electro Spirit Cannon Earthquake Bomb Tower
Electro Spirit Cannon Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Earthquake
Earthquake
Earthquake
Electro Spirit
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake Electro Spirit
Earthquake
Electro Spirit
Earthquake
Electro Spirit
Earthquake
Earthquake Electro Spirit Skeleton Army
Earthquake
Electro Spirit

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