My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Guards
Giant Snowball
Skeletons Cannon Hog Rider Guards
Zap
Skeletons Cannon Firecracker Guards
Barbarian Barrel
Skeletons Electro Spirit Cannon Firecracker Guards
The Log
Skeletons Electro Spirit Cannon Firecracker Hog Rider Guards
Earthquake
Skeletons Cannon Firecracker Hog Rider Guards
Arrows
Skeletons Electro Spirit Firecracker Guards
Royal Delivery
Skeletons Electro Spirit Firecracker Hog Rider Guards
Fireball
Cannon Firecracker Hog Rider
Poison
Cannon Firecracker Guards
Lightning
Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Cannon Firecracker Guards Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Cannon

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Hog Rider
Cannon
Firecracker
Hog Rider Mega Knight
Hog Rider
Firecracker The Log Electro Spirit Guards Mega Knight
Guards
Hog Rider The Log
The Log
Hog Rider Guards Mega Knight
Mega Knight
Firecracker Hog Rider The Log

Defense Synergies 3 10

Skeletons
Cannon Electro Spirit Firecracker The Log
Electro Spirit
Skeletons The Log
Cannon
Skeletons The Log Firecracker Guards
Firecracker
The Log Skeletons Cannon Guards Mega Knight
Hog Rider
Guards
Cannon Firecracker The Log
The Log
Cannon Firecracker Skeletons Electro Spirit Guards Mega Knight
Mega Knight
Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log
Skeletons Cannon Firecracker The Log Mega Knight
Cannon Mega Knight Skeletons
Cannon Skeletons Firecracker Guards Mega Knight
Firecracker The Log Mega Knight
The Log Skeletons Electro Spirit Cannon Firecracker Guards Mega Knight
Electro Spirit Cannon Firecracker
Electro Spirit Cannon The Log Mega Knight
Cannon Skeletons
Guards Skeletons Cannon Firecracker Mega Knight
Guards Skeletons Electro Spirit Cannon Firecracker The Log Mega Knight
Firecracker
Cannon Mega Knight Skeletons Guards The Log
Mega Knight Electro Spirit Cannon Firecracker Guards The Log
Cannon Mega Knight
Cannon The Log Mega Knight
Mega Knight Skeletons Cannon Firecracker
Cannon Mega Knight Electro Spirit Firecracker Guards The Log
The Log Electro Spirit Cannon Firecracker Guards Mega Knight
Cannon
Mega Knight Electro Spirit Cannon Firecracker Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Skeletons
Firecracker The Log Mega Knight
Guards Mega Knight Skeletons The Log
Guards Mega Knight The Log
Skeletons Cannon Guards Mega Knight
Firecracker Skeletons Electro Spirit
Guards Skeletons
Mega Knight
Mega Knight Skeletons Electro Spirit Firecracker The Log
Skeletons Cannon Guards
Mega Knight Guards
Mega Knight Guards The Log
Mega Knight Skeletons Cannon Guards
Cannon Firecracker Mega Knight
Guards Skeletons Electro Spirit Firecracker The Log
Mega Knight Electro Spirit Cannon Firecracker The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log
Firecracker The Log
The Log
Firecracker Guards The Log
Firecracker The Log Mega Knight
Firecracker Electro Spirit
Firecracker The Log
The Log Firecracker
The Log Firecracker
Guards
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Electro Spirit Mega Knight
Firecracker The Log
The Log Mega Knight
Firecracker The Log
Firecracker
Electro Spirit Firecracker Guards
The Log Mega Knight
Electro Spirit Firecracker
Mega Knight
Firecracker The Log
Electro Spirit Guards
Firecracker
The Log
Firecracker Mega Knight
The Log Firecracker
Firecracker Mega Knight
Electro Spirit Firecracker Guards The Log
Firecracker
Firecracker The Log Mega Knight

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