My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Miner
Giant Snowball
Skeletons Fire Spirit Cannon Miner
Zap
Skeletons Fire Spirit Cannon
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Ice Spirit Cannon
The Log
Skeletons Electro Spirit Fire Spirit Ice Spirit Cannon
Earthquake
Skeletons Cannon
Arrows
Skeletons Electro Spirit Fire Spirit Ice Spirit
Royal Delivery
Skeletons Electro Spirit Fire Spirit Ice Spirit Miner
Fireball
Cannon
Poison
Cannon
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit Arrows Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Fire Spirit Ice Spirit The Log Arrows Cannon Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Skeletons Electro Spirit Fire Spirit Ice Spirit

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Miner
Fire Spirit
Miner
Ice Spirit
Miner
Arrows
Miner
Cannon
The Log
Miner
Miner
Fire Spirit Electro Spirit Ice Spirit Arrows The Log

Defense Synergies 2 12

Skeletons
Cannon Electro Spirit Fire Spirit Ice Spirit The Log
Electro Spirit
Skeletons The Log
Fire Spirit
Skeletons Ice Spirit The Log
Ice Spirit
Skeletons Fire Spirit Cannon The Log Miner
Arrows
Cannon
Cannon
Skeletons The Log Ice Spirit Arrows
The Log
Cannon Skeletons Electro Spirit Fire Spirit Ice Spirit Miner
Miner
Ice Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log
Skeletons Ice Spirit Cannon The Log
Cannon Skeletons Fire Spirit
Cannon Skeletons
Arrows The Log
Arrows The Log Skeletons Electro Spirit Fire Spirit Cannon
Electro Spirit Fire Spirit Ice Spirit Arrows Cannon
Electro Spirit Arrows Cannon The Log
Cannon Skeletons
Skeletons Fire Spirit Ice Spirit Cannon Miner
Skeletons Electro Spirit Arrows Cannon The Log
Arrows
Cannon Skeletons Fire Spirit Ice Spirit The Log
Fire Spirit Electro Spirit Ice Spirit Arrows Cannon The Log
Cannon
Ice Spirit Cannon The Log
Skeletons Arrows Cannon
Fire Spirit Ice Spirit Arrows Cannon Electro Spirit The Log
Arrows The Log Electro Spirit Fire Spirit Ice Spirit Cannon
Cannon
Electro Spirit Fire Spirit Arrows Cannon The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Arrows The Log Miner
Skeletons Ice Spirit The Log
The Log
Skeletons Cannon
Fire Spirit Arrows Skeletons Electro Spirit Ice Spirit
Skeletons
Skeletons Electro Spirit Ice Spirit The Log
Skeletons Cannon
Arrows The Log
Skeletons Cannon
Cannon
Skeletons Electro Spirit Ice Spirit The Log
Arrows Electro Spirit Cannon The Log
Electro Spirit Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Miner
Arrows The Log Miner
Arrows The Log
Fire Spirit Arrows The Log
Arrows Electro Spirit Fire Spirit Ice Spirit
Fire Spirit Arrows The Log
Arrows The Log Fire Spirit Ice Spirit
Arrows The Log Miner
Fire Spirit
Miner Arrows The Log
Fire Spirit Arrows
Fire Spirit The Log Miner
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Fire Spirit Arrows The Log
Fire Spirit Arrows The Log Miner
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Electro Spirit Fire Spirit Ice Spirit
Arrows The Log Miner
Arrows The Log Miner
Miner Arrows The Log
Fire Spirit Arrows
Electro Spirit Ice Spirit
Arrows The Log Miner
Electro Spirit Ice Spirit Arrows
Arrows The Log
Electro Spirit Fire Spirit Ice Spirit
Fire Spirit Arrows
Arrows The Log
Miner
Arrows The Log
Arrows
Electro Spirit Ice Spirit The Log
The Log Miner

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