My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Princess Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Princess Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Princess
Zap
Skeletons Firecracker Princess
Barbarian Barrel
Skeletons Electro Spirit Firecracker Princess Magic Archer
The Log
Skeletons Electro Spirit Firecracker Princess
Earthquake
Skeletons Firecracker
Arrows
Skeletons Electro Spirit Firecracker Princess
Royal Delivery
Skeletons Electro Spirit Firecracker Princess Magic Archer
Fireball
Firecracker Princess Magic Archer
Poison
Firecracker Princess Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Arrows Firecracker Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Arrows Firecracker Princess Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Zap Arrows Firecracker Princess Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Zap Arrows

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap
Zap
Arrows Firecracker Electro Spirit Princess Magic Archer Mega Knight
Arrows
Zap Mega Knight
Firecracker
Zap Princess Mega Knight
Princess
Zap Firecracker Mega Knight
Magic Archer
Zap Mega Knight
Mega Knight
Zap Arrows Firecracker Princess Magic Archer

Defense Synergies 2 14

Skeletons
Electro Spirit Zap Firecracker Princess Magic Archer
Electro Spirit
Skeletons Zap
Zap
Mega Knight Skeletons Electro Spirit Arrows Firecracker Princess Magic Archer
Arrows
Mega Knight Zap
Firecracker
Skeletons Zap Princess Mega Knight
Princess
Skeletons Zap Firecracker Mega Knight
Magic Archer
Skeletons Zap Mega Knight
Mega Knight
Zap Arrows Firecracker Princess Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Magic Archer
Skeletons Zap Firecracker Mega Knight
Mega Knight Skeletons
Skeletons Firecracker Mega Knight
Arrows Firecracker Princess Mega Knight
Arrows Skeletons Electro Spirit Zap Firecracker Magic Archer Mega Knight
Electro Spirit Zap Arrows Firecracker Princess Magic Archer
Electro Spirit Zap Arrows Magic Archer Mega Knight
Skeletons Princess
Skeletons Firecracker Mega Knight
Skeletons Electro Spirit Zap Arrows Firecracker Princess Magic Archer Mega Knight
Arrows Zap Firecracker Princess Magic Archer
Mega Knight Skeletons Zap
Mega Knight Electro Spirit Zap Arrows Firecracker Princess Magic Archer
Mega Knight
Zap Mega Knight
Mega Knight Skeletons Arrows Firecracker
Arrows Mega Knight Electro Spirit Zap Firecracker Magic Archer
Zap Arrows Electro Spirit Firecracker Princess Magic Archer Mega Knight
Mega Knight Electro Spirit Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap
Zap Arrows Firecracker Magic Archer Mega Knight
Mega Knight Skeletons Zap
Mega Knight Zap
Skeletons Mega Knight
Arrows Firecracker Skeletons Electro Spirit Zap Princess Magic Archer
Skeletons
Mega Knight
Zap Mega Knight Skeletons Electro Spirit Firecracker Magic Archer
Skeletons
Mega Knight
Mega Knight Zap Arrows
Mega Knight Skeletons
Firecracker Princess Magic Archer Mega Knight
Skeletons Electro Spirit Zap Firecracker Magic Archer
Arrows Mega Knight Electro Spirit Zap Firecracker Princess Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Arrows Firecracker
Arrows Firecracker Zap Princess Magic Archer
Arrows Magic Archer
Arrows Firecracker
Zap Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Electro Spirit Zap Princess Magic Archer
Arrows Firecracker Princess Magic Archer
Arrows Zap Firecracker Princess Magic Archer
Arrows Zap Firecracker
Firecracker Zap Arrows Princess Magic Archer
Zap Arrows Firecracker Princess Magic Archer
Firecracker Princess Magic Archer
Arrows Firecracker Princess Magic Archer
Princess Zap Arrows Firecracker Magic Archer
Zap Arrows Firecracker Princess Magic Archer
Magic Archer Arrows Firecracker Princess Mega Knight
Arrows
Zap Arrows Firecracker Princess Magic Archer Mega Knight
Zap Arrows Firecracker Princess Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows Princess
Zap Arrows
Zap Arrows Firecracker Electro Spirit Princess Magic Archer Mega Knight
Arrows Firecracker Zap Princess Magic Archer
Zap Arrows Princess Magic Archer Mega Knight
Zap Arrows Firecracker Magic Archer
Zap Arrows Firecracker Princess Magic Archer
Zap Electro Spirit Firecracker
Zap Arrows Magic Archer Mega Knight
Zap Electro Spirit Arrows Firecracker Princess Magic Archer
Mega Knight
Arrows Firecracker Princess Magic Archer
Zap Electro Spirit Princess Magic Archer
Zap Arrows Firecracker Princess Magic Archer
Arrows
Firecracker Princess Magic Archer Mega Knight
Arrows Zap Firecracker Princess Magic Archer
Zap Arrows
Firecracker Mega Knight
Zap Electro Spirit Firecracker Princess Magic Archer
Firecracker Zap Princess Magic Archer
Zap Firecracker Princess Magic Archer Mega Knight

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