My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Hunter Prince Royal Ghost Sparky Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Prince Royal Ghost Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Prince Sparky Skeleton King
Giant Snowball
Skeletons Skeleton King
Zap
Skeletons Prince Sparky Skeleton King
Barbarian Barrel
Skeletons Elixir Golem Hunter Royal Ghost Sparky Skeleton King
The Log
Skeletons Elixir Golem Hunter Prince Sparky Skeleton King
Earthquake
Skeletons Elixir Golem Skeleton King
Arrows
Skeletons Skeleton King
Royal Delivery
Skeletons Elixir Golem Hunter Prince Royal Ghost Sparky Skeleton King
Fireball
Elixir Golem Hunter Sparky Skeleton King
Poison
Elixir Golem Hunter Sparky Skeleton King
Lightning
Hunter Prince Sparky Skeleton King
Rocket
Hunter Prince Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Royal Ghost Sparky Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Prince Royal Ghost Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Elixir Golem Royal Ghost Hunter Skeleton King Prince Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Elixir Golem Royal Ghost Hunter

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Elixir Golem
Hunter Royal Ghost Sparky
Hunter
Elixir Golem Prince Sparky Mega Knight
Prince
Mega Knight Hunter Royal Ghost
Royal Ghost
Elixir Golem Prince Mega Knight
Sparky
Elixir Golem Hunter
Mega Knight
Prince Hunter Royal Ghost
Skeleton King

Defense Synergies 0 8

Skeletons
Hunter Prince Royal Ghost Sparky
Elixir Golem
Hunter
Skeletons Prince Mega Knight Skeleton King
Prince
Skeletons Hunter
Royal Ghost
Skeletons Mega Knight
Sparky
Skeletons
Mega Knight
Hunter Royal Ghost
Skeleton King
Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Sparky
Hunter Sparky Skeletons Prince Mega Knight
Hunter Prince Sparky Mega Knight Skeletons
Hunter Prince Sparky Skeletons Mega Knight Skeleton King
Prince Sparky Mega Knight
Skeletons Hunter Royal Ghost Mega Knight
Hunter
Sparky Mega Knight
Hunter Sparky Skeletons Prince Skeleton King
Skeletons Hunter Prince Royal Ghost Sparky Mega Knight
Skeletons Hunter Royal Ghost Mega Knight Skeleton King
Hunter
Hunter Prince Sparky Mega Knight Skeletons
Sparky Mega Knight Hunter Prince Royal Ghost Skeleton King
Sparky Hunter Prince Mega Knight Skeleton King
Hunter Prince Sparky Mega Knight
Sparky Mega Knight Skeletons Hunter Prince
Mega Knight Hunter Prince Royal Ghost
Hunter Royal Ghost Mega Knight
Sparky Hunter Prince
Royal Ghost Mega Knight Hunter Prince Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Prince Royal Ghost Sparky
Hunter Prince Royal Ghost Mega Knight
Mega Knight Skeletons Hunter Prince Sparky
Hunter Prince Mega Knight Sparky
Skeletons Hunter Prince Sparky Mega Knight
Skeletons Hunter
Prince Sparky Skeletons Hunter
Mega Knight Hunter Prince Sparky
Mega Knight Skeletons Prince Sparky
Skeletons Sparky
Mega Knight Hunter Prince Sparky
Mega Knight Prince
Prince Mega Knight Skeletons Hunter Sparky Skeleton King
Sparky Mega Knight
Sparky Skeletons Hunter Prince Skeleton King
Mega Knight Hunter Royal Ghost Sparky Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost Sparky
Royal Ghost
Sparky
Prince Sparky
Sparky Mega Knight
Hunter
Sparky
Hunter
Prince Sparky
Prince Sparky
Hunter Sparky
Prince Sparky
Hunter Sparky
Sparky Mega Knight
Sparky
Sparky
Hunter Prince Sparky Mega Knight
Mega Knight
Prince Sparky Mega Knight
Prince Sparky
Hunter Sparky Mega Knight
Hunter Royal Ghost Sparky
Prince Sparky Mega Knight
Sparky
Hunter Sparky
Sparky
Hunter Sparky Mega Knight
Sparky
Prince Sparky Mega Knight
Sparky
Prince
Hunter
Hunter Prince Sparky Mega Knight
Skeleton King
Sparky
Prince Sparky Mega Knight
Sparky Skeleton King
Prince Royal Ghost Sparky Mega Knight

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