My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Tombstone Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Drill Mighty Miner
Giant Snowball
Skeletons Fire Spirit Bomber Tombstone Goblin Drill Mighty Miner
Zap
Skeletons Fire Spirit Bomber Tombstone Goblin Drill Mighty Miner
Barbarian Barrel
Skeletons Fire Spirit Bomber Tombstone Goblin Drill
The Log
Skeletons Fire Spirit Bomber Tombstone Goblin Drill
Earthquake
Skeletons Bomber Tombstone Goblin Drill
Arrows
Skeletons Fire Spirit Bomber Tombstone Goblin Drill
Royal Delivery
Skeletons Fire Spirit Bomber Goblin Drill
Fireball
Bomber Tombstone Goblin Drill Mighty Miner
Poison
Bomber Tombstone Goblin Drill
Lightning
Tombstone Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Tombstone Goblin Drill Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Bomber Arrows Tombstone Void Goblin Drill Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Bomber Arrows

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Goblin Drill
Bomber
Goblin Drill
Arrows
Void Goblin Drill Mighty Miner
Tombstone
Void
Arrows
Goblin Drill
Fire Spirit Bomber Arrows
Mighty Miner
Arrows

Defense Synergies 0 8

Skeletons
Fire Spirit Bomber Tombstone
Fire Spirit
Skeletons Goblin Drill
Bomber
Skeletons Tombstone Goblin Drill
Arrows
Tombstone Void
Tombstone
Skeletons Bomber Arrows
Void
Arrows
Goblin Drill
Fire Spirit Bomber
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tombstone Void
Skeletons Bomber Tombstone Goblin Drill
Skeletons Fire Spirit Bomber Tombstone Void Goblin Drill
Skeletons Bomber Tombstone Goblin Drill
Bomber Arrows Tombstone
Arrows Skeletons Fire Spirit Bomber
Fire Spirit Arrows Tombstone Void
Arrows Void
Mighty Miner Skeletons Tombstone Goblin Drill
Skeletons Fire Spirit Bomber
Skeletons Bomber Arrows Tombstone Goblin Drill
Arrows
Tombstone Goblin Drill Skeletons Fire Spirit Bomber
Fire Spirit Bomber Arrows Tombstone Goblin Drill
Tombstone Goblin Drill
Goblin Drill
Skeletons Bomber Arrows Tombstone Goblin Drill
Fire Spirit Arrows Tombstone Bomber Goblin Drill
Arrows Goblin Drill Fire Spirit Bomber Tombstone
Goblin Drill
Bomber Fire Spirit Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tombstone Void
Void Bomber Arrows
Tombstone Skeletons
Skeletons Tombstone Goblin Drill Mighty Miner
Fire Spirit Arrows Skeletons
Skeletons Tombstone Void
Mighty Miner
Void Skeletons Tombstone
Skeletons Tombstone Goblin Drill
Tombstone
Arrows Void
Skeletons Tombstone
Bomber
Tombstone Skeletons Bomber Goblin Drill Mighty Miner
Arrows Bomber Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Goblin Drill
Arrows Void
Arrows Void Goblin Drill
Arrows Void
Bomber Fire Spirit Arrows
Arrows Fire Spirit
Fire Spirit Bomber Arrows
Arrows Fire Spirit
Arrows Void
Fire Spirit Void
Void Arrows
Void Fire Spirit Arrows
Fire Spirit Void
Arrows Void
Arrows
Bomber Arrows Goblin Drill
Arrows
Arrows
Bomber
Void Fire Spirit Bomber Arrows
Fire Spirit Bomber Arrows
Void
Arrows Void
Void
Arrows Void Goblin Drill
Arrows Fire Spirit Bomber
Arrows Void
Void Arrows
Void Arrows
Fire Spirit Arrows
Void
Void
Void Bomber Arrows
Void Arrows
Mighty Miner
Arrows
Fire Spirit Tombstone Void
Fire Spirit Arrows
Arrows
Void
Arrows Bomber
Void Arrows
Void
Void

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