My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Elite Barbarians Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Hog Rider
Giant Snowball
Skeletons Fire Spirit Hog Rider
Zap
Skeletons Fire Spirit
Barbarian Barrel
Skeletons Fire Spirit Knight Tesla Elite Barbarians Magic Archer
The Log
Skeletons Fire Spirit Elite Barbarians Hog Rider
Earthquake
Skeletons Tesla Hog Rider
Arrows
Skeletons Fire Spirit
Royal Delivery
Skeletons Fire Spirit Knight Elite Barbarians Hog Rider Magic Archer
Fireball
Tesla Elite Barbarians Hog Rider Magic Archer
Poison
Magic Archer
Lightning
Knight Tesla Elite Barbarians Magic Archer
Rocket
Elite Barbarians Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit The Log Knight Tesla Hog Rider Magic Archer Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit The Log Knight

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Hog Rider Knight Elite Barbarians
Knight
Hog Rider Fire Spirit Elite Barbarians The Log Magic Archer
Tesla
Elite Barbarians
Fire Spirit Knight Hog Rider The Log
Hog Rider
Fire Spirit Knight The Log Elite Barbarians Magic Archer
The Log
Hog Rider Knight Elite Barbarians Magic Archer
Magic Archer
Knight Hog Rider The Log

Defense Synergies 5 10

Skeletons
Tesla Fire Spirit Knight Elite Barbarians The Log Magic Archer
Fire Spirit
Knight Skeletons The Log
Knight
Fire Spirit Tesla Magic Archer Skeletons The Log
Tesla
Skeletons Knight The Log Magic Archer
Elite Barbarians
Skeletons The Log
Hog Rider
The Log
Tesla Skeletons Fire Spirit Knight Elite Barbarians Magic Archer
Magic Archer
Knight Skeletons Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla The Log Magic Archer
Elite Barbarians Skeletons Knight Tesla The Log
Tesla Skeletons Fire Spirit Knight Elite Barbarians
Tesla Elite Barbarians Skeletons Knight
Elite Barbarians The Log
The Log Skeletons Fire Spirit Tesla Magic Archer
Tesla Fire Spirit Magic Archer
Tesla The Log Magic Archer
Tesla Skeletons Elite Barbarians
Knight Elite Barbarians Skeletons Fire Spirit Tesla
Skeletons Knight Tesla The Log Magic Archer
Tesla Magic Archer
Tesla Skeletons Fire Spirit Knight Elite Barbarians The Log
Fire Spirit Tesla The Log Magic Archer
Elite Barbarians Knight Tesla
Tesla Elite Barbarians The Log
Tesla Skeletons Knight Elite Barbarians
Fire Spirit Tesla Knight Elite Barbarians The Log Magic Archer
The Log Fire Spirit Knight Tesla Magic Archer
Tesla Elite Barbarians
Fire Spirit Knight Tesla Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla Elite Barbarians
Knight Tesla Elite Barbarians The Log Magic Archer
Skeletons Knight Elite Barbarians The Log
Knight Tesla Elite Barbarians The Log
Skeletons Knight Tesla Elite Barbarians
Fire Spirit Skeletons Tesla Magic Archer
Skeletons Knight Tesla Elite Barbarians
Knight Tesla Elite Barbarians
Skeletons Knight Elite Barbarians The Log Magic Archer
Skeletons Tesla
Knight Tesla Elite Barbarians
Elite Barbarians The Log
Elite Barbarians Skeletons Knight Tesla
Tesla Magic Archer
Tesla Elite Barbarians Skeletons Knight The Log Magic Archer
Tesla Elite Barbarians The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight The Log
The Log Magic Archer
The Log Magic Archer
Knight The Log
Fire Spirit The Log Magic Archer
Fire Spirit Magic Archer
Fire Spirit The Log Magic Archer
The Log Fire Spirit Magic Archer
The Log
Fire Spirit Elite Barbarians
Knight The Log Magic Archer
Fire Spirit Magic Archer
Fire Spirit Knight Elite Barbarians The Log Magic Archer
Magic Archer
Elite Barbarians The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Fire Spirit The Log Magic Archer
Fire Spirit The Log Magic Archer
The Log Magic Archer
The Log
The Log
The Log Fire Spirit Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
Elite Barbarians Fire Spirit Magic Archer
Elite Barbarians
The Log Magic Archer
Magic Archer
The Log Magic Archer
Fire Spirit Magic Archer
Fire Spirit Magic Archer
The Log
Knight Magic Archer
The Log Magic Archer
Elite Barbarians
Elite Barbarians The Log Magic Archer
Magic Archer
The Log Magic Archer

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