My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Ice Golem Elixir Collector P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Recruits Ice Golem P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits
Giant Snowball
Skeletons Fire Spirit Royal Recruits
Zap
Skeletons Fire Spirit
Barbarian Barrel
Skeletons Fire Spirit Royal Recruits
The Log
Skeletons Fire Spirit Royal Recruits
Earthquake
Skeletons Elixir Collector
Arrows
Skeletons Fire Spirit Royal Recruits
Royal Delivery
Skeletons Fire Spirit Royal Recruits P.E.K.K.A
Fireball
Elixir Collector
Poison
Royal Recruits Elixir Collector
Lightning
Ice Golem Elixir Collector
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Recruits Ice Golem Elixir Collector Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Fire Spirit Ice Golem Rage Elixir Collector Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Fire Spirit Ice Golem

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
P.E.K.K.A Royal Recruits Ice Golem
Royal Recruits
Fire Spirit Ice Golem
Ice Golem
Fire Spirit Royal Recruits
Elixir Collector
Mirror
Rage
P.E.K.K.A
Fire Spirit

Defense Synergies 0 6

Skeletons
Fire Spirit Ice Golem P.E.K.K.A
Fire Spirit
Skeletons Royal Recruits Ice Golem P.E.K.K.A
Royal Recruits
Fire Spirit
Ice Golem
Skeletons Fire Spirit
Elixir Collector
Mirror
Rage
P.E.K.K.A
Skeletons Fire Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Ice Golem
P.E.K.K.A Skeletons Royal Recruits
P.E.K.K.A Skeletons Fire Spirit Royal Recruits
Royal Recruits P.E.K.K.A Skeletons
Royal Recruits P.E.K.K.A
Skeletons Fire Spirit
Fire Spirit
Royal Recruits Ice Golem P.E.K.K.A
P.E.K.K.A Skeletons Royal Recruits
Skeletons Fire Spirit Royal Recruits Ice Golem
Skeletons Royal Recruits Ice Golem
Royal Recruits P.E.K.K.A Skeletons Fire Spirit
Fire Spirit Royal Recruits P.E.K.K.A
Royal Recruits P.E.K.K.A
Royal Recruits P.E.K.K.A
Skeletons Royal Recruits P.E.K.K.A
Fire Spirit Royal Recruits
Fire Spirit Royal Recruits Ice Golem
P.E.K.K.A Royal Recruits
Royal Recruits Fire Spirit P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Ice Golem P.E.K.K.A
Ice Golem
Royal Recruits P.E.K.K.A Skeletons Ice Golem
Royal Recruits P.E.K.K.A Ice Golem
Royal Recruits P.E.K.K.A Skeletons
Fire Spirit Skeletons Ice Golem
Royal Recruits P.E.K.K.A Skeletons Ice Golem
P.E.K.K.A Royal Recruits
Royal Recruits P.E.K.K.A Skeletons Ice Golem
Royal Recruits P.E.K.K.A Skeletons
P.E.K.K.A Royal Recruits
Royal Recruits P.E.K.K.A
Royal Recruits P.E.K.K.A Skeletons Ice Golem
Royal Recruits
Royal Recruits Skeletons Ice Golem P.E.K.K.A
Royal Recruits Ice Golem P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Ice Golem
Royal Recruits Ice Golem
Fire Spirit
Fire Spirit Ice Golem
Fire Spirit
Fire Spirit Ice Golem
Fire Spirit
Royal Recruits
Fire Spirit
Fire Spirit Ice Golem
Ice Golem
Royal Recruits
Fire Spirit
Fire Spirit
Royal Recruits
Ice Golem Fire Spirit
Fire Spirit Ice Golem
P.E.K.K.A
Fire Spirit Royal Recruits
Fire Spirit
Ice Golem
Royal Recruits P.E.K.K.A
Royal Recruits
Royal Recruits
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: