My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Wizard Electro Wizard Inferno Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon Ram Rider
Giant Snowball
Skeletons Inferno Dragon Ram Rider
Zap
Skeletons Firecracker Inferno Dragon Ram Rider
Barbarian Barrel
Skeletons Firecracker Wizard Electro Wizard
The Log
Skeletons Firecracker Ram Rider
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Wizard Electro Wizard Inferno Dragon Ram Rider
Fireball
Firecracker Wizard Electro Wizard Inferno Dragon Ram Rider
Poison
Firecracker Wizard Electro Wizard
Lightning
Wizard Electro Wizard Inferno Dragon Ram Rider
Rocket
Wizard Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Fireball Electro Wizard Inferno Dragon Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Firecracker Fireball Electro Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Inferno Dragon Ram Rider Mega Knight
Fireball
Electro Wizard Ram Rider Mega Knight
Wizard
Ram Rider Mega Knight
Electro Wizard
Fireball Ram Rider Mega Knight
Inferno Dragon
Mega Knight Firecracker
Ram Rider
Firecracker Fireball Wizard Electro Wizard Mega Knight
Mega Knight
Inferno Dragon Firecracker Fireball Wizard Electro Wizard Ram Rider

Defense Synergies 0 16

Skeletons
Firecracker Wizard Electro Wizard Inferno Dragon Ram Rider
Firecracker
Skeletons Electro Wizard Mega Knight
Fireball
Electro Wizard Ram Rider Mega Knight
Wizard
Skeletons Electro Wizard Mega Knight
Electro Wizard
Skeletons Firecracker Fireball Wizard Inferno Dragon Ram Rider Mega Knight
Inferno Dragon
Skeletons Electro Wizard Mega Knight
Ram Rider
Skeletons Fireball Electro Wizard
Mega Knight
Firecracker Fireball Wizard Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard Electro Wizard Ram Rider
Inferno Dragon Skeletons Firecracker Electro Wizard Ram Rider Mega Knight
Ram Rider Mega Knight Skeletons Electro Wizard Inferno Dragon
Inferno Dragon Skeletons Firecracker Electro Wizard Ram Rider Mega Knight
Firecracker Fireball Mega Knight
Fireball Skeletons Firecracker Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Ram Rider Firecracker Fireball Wizard
Fireball Electro Wizard Ram Rider Mega Knight
Inferno Dragon Skeletons
Skeletons Firecracker Electro Wizard Mega Knight
Electro Wizard Skeletons Firecracker Fireball Wizard Ram Rider Mega Knight
Inferno Dragon Firecracker Fireball Wizard Electro Wizard Ram Rider
Mega Knight Skeletons Fireball Wizard Electro Wizard Ram Rider
Fireball Wizard Mega Knight Firecracker Electro Wizard
Inferno Dragon Electro Wizard Ram Rider Mega Knight
Fireball Electro Wizard Inferno Dragon Ram Rider Mega Knight
Wizard Mega Knight Skeletons Firecracker Fireball Electro Wizard
Fireball Mega Knight Firecracker Wizard Electro Wizard Ram Rider
Wizard Firecracker Fireball Electro Wizard Inferno Dragon Ram Rider Mega Knight
Electro Wizard Inferno Dragon Ram Rider
Wizard Mega Knight Firecracker Fireball Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Fireball Electro Wizard
Fireball Electro Wizard Firecracker Wizard Inferno Dragon Mega Knight
Mega Knight Skeletons Electro Wizard Ram Rider
Mega Knight Fireball Electro Wizard Ram Rider
Skeletons Inferno Dragon Ram Rider Mega Knight
Firecracker Fireball Wizard Skeletons Electro Wizard Ram Rider
Skeletons Fireball Electro Wizard Ram Rider
Mega Knight Inferno Dragon
Electro Wizard Mega Knight Skeletons Firecracker Fireball Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Fireball Electro Wizard
Mega Knight Skeletons Fireball Wizard Ram Rider
Wizard Firecracker Fireball Mega Knight
Electro Wizard Skeletons Firecracker Fireball Inferno Dragon
Mega Knight Firecracker Fireball Wizard Electro Wizard Inferno Dragon
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Electro Wizard Ram Rider
Fireball
Firecracker Fireball
Fireball Wizard Firecracker Mega Knight
Firecracker Fireball Wizard Ram Rider
Firecracker Wizard
Fireball Firecracker Wizard Ram Rider
Fireball Firecracker Wizard Ram Rider
Fireball Electro Wizard
Firecracker Fireball Wizard Electro Wizard Ram Rider
Fireball Firecracker Wizard
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard Mega Knight
Fireball
Firecracker Fireball Wizard Electro Wizard Mega Knight
Firecracker Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Firecracker Fireball Wizard Mega Knight
Inferno Dragon
Firecracker Fireball Wizard Electro Wizard Ram Rider
Fireball Wizard Ram Rider Mega Knight
Fireball Firecracker
Firecracker Fireball Wizard Electro Wizard
Electro Wizard Firecracker Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Firecracker Fireball Electro Wizard
Mega Knight
Firecracker Fireball Wizard
Electro Wizard Fireball
Fireball Firecracker Wizard Electro Wizard Ram Rider
Fireball
Fireball Firecracker Wizard Electro Wizard Mega Knight
Firecracker Fireball Wizard
Fireball
Firecracker Mega Knight
Firecracker Fireball Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball Electro Wizard Mega Knight
Inferno Dragon
Fireball Firecracker Wizard Mega Knight

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