My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Drill

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill
Giant Snowball
Skeletons Goblin Drill
Zap
Skeletons Firecracker Goblin Drill
Barbarian Barrel
Skeletons Firecracker Bomb Tower Goblin Drill Electro Wizard
The Log
Skeletons Firecracker Goblin Drill
Earthquake
Skeletons Firecracker Bomb Tower Goblin Drill
Arrows
Skeletons Firecracker Goblin Drill
Royal Delivery
Skeletons Firecracker Goblin Drill Electro Wizard
Fireball
Firecracker Bomb Tower Goblin Drill Electro Wizard
Poison
Firecracker Bomb Tower Goblin Drill Electro Wizard
Lightning
Bomb Tower Electro Wizard Monk
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Bomb Tower Goblin Drill Electro Wizard Monk Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Firecracker Bomb Tower

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Goblin Drill Monk
Bomb Tower
Rocket
Goblin Drill
Firecracker The Log
The Log
Goblin Drill
Electro Wizard
Monk
Firecracker

Defense Synergies 2 12

Skeletons
Firecracker Bomb Tower The Log Electro Wizard Monk
Firecracker
The Log Skeletons Bomb Tower Electro Wizard
Bomb Tower
The Log Skeletons Firecracker Electro Wizard
Rocket
The Log
Goblin Drill
The Log Electro Wizard
The Log
Firecracker Bomb Tower Skeletons Rocket Goblin Drill Electro Wizard
Electro Wizard
Skeletons Firecracker Bomb Tower Goblin Drill The Log
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker The Log Electro Wizard
Bomb Tower Skeletons Firecracker Goblin Drill The Log Electro Wizard Monk
Bomb Tower Rocket Skeletons Goblin Drill Electro Wizard
Bomb Tower Skeletons Firecracker Goblin Drill Electro Wizard Monk
Firecracker Bomb Tower Rocket The Log Monk
The Log Skeletons Firecracker Bomb Tower Electro Wizard
Rocket Electro Wizard Firecracker Bomb Tower
Rocket Bomb Tower The Log Electro Wizard Monk
Skeletons Bomb Tower Goblin Drill
Skeletons Firecracker Electro Wizard
Electro Wizard Skeletons Firecracker Bomb Tower Goblin Drill The Log
Firecracker Electro Wizard
Bomb Tower Goblin Drill Skeletons Rocket The Log Electro Wizard
Bomb Tower Rocket Firecracker Goblin Drill The Log Electro Wizard
Bomb Tower Goblin Drill Electro Wizard
Bomb Tower Rocket Monk Goblin Drill The Log Electro Wizard
Bomb Tower Skeletons Firecracker Goblin Drill Electro Wizard
Bomb Tower Firecracker Goblin Drill The Log Electro Wizard
Bomb Tower Goblin Drill The Log Firecracker Electro Wizard
Bomb Tower Goblin Drill Electro Wizard
Firecracker Bomb Tower The Log Electro Wizard
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Electro Wizard
Electro Wizard Firecracker Bomb Tower Rocket The Log Monk
Skeletons Bomb Tower Rocket The Log Electro Wizard
Rocket The Log Electro Wizard Monk
Skeletons Goblin Drill
Firecracker Rocket Skeletons Bomb Tower Electro Wizard Monk
Rocket Skeletons Bomb Tower Electro Wizard
Bomb Tower
Rocket Electro Wizard Skeletons Firecracker Bomb Tower The Log Monk
Skeletons Goblin Drill
Bomb Tower
Rocket Monk The Log Electro Wizard
Rocket Skeletons Bomb Tower
Firecracker Bomb Tower
Electro Wizard Skeletons Firecracker Bomb Tower Rocket Goblin Drill The Log Monk
Firecracker Bomb Tower The Log Electro Wizard
Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket Goblin Drill The Log Monk
Firecracker Monk The Log Electro Wizard
Rocket Goblin Drill The Log
Firecracker Rocket The Log
Rocket Firecracker The Log
Firecracker Rocket Monk
Firecracker The Log
The Log Firecracker
The Log Monk Firecracker
Rocket Electro Wizard
Firecracker Rocket Monk The Log Electro Wizard
Monk Firecracker Rocket
Rocket Firecracker The Log
Firecracker Rocket Monk
Firecracker The Log
Rocket Firecracker Goblin Drill The Log
Firecracker Rocket The Log
Monk Rocket
Rocket
Rocket Firecracker The Log Electro Wizard Monk
Rocket Firecracker The Log Monk
Rocket The Log Monk
Rocket
Rocket The Log Monk
Rocket Goblin Drill The Log Monk
Firecracker The Log
Firecracker The Log Electro Wizard Monk
The Log Monk
Rocket Firecracker The Log
Firecracker Electro Wizard
Rocket Electro Wizard Firecracker
Rocket The Log
Rocket Firecracker Electro Wizard Monk
Rocket Firecracker The Log Monk
Electro Wizard Rocket
Rocket Firecracker Electro Wizard Monk
The Log
Firecracker Rocket Electro Wizard
The Log Firecracker
Rocket Monk
Firecracker
Firecracker Rocket The Log Electro Wizard
Firecracker Rocket Electro Wizard
Firecracker Rocket The Log Electro Wizard Monk
Firecracker Rocket Monk

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