My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Elite Barbarians Hog Rider
Giant Snowball
Skeletons Minion Horde Hog Rider
Zap
Skeletons Firecracker Minion Horde
Barbarian Barrel
Skeletons Firecracker Elite Barbarians Valkyrie Wizard
The Log
Skeletons Firecracker Elite Barbarians Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Firecracker Minion Horde
Royal Delivery
Skeletons Firecracker Minion Horde Elite Barbarians Valkyrie Hog Rider Wizard P.E.K.K.A
Fireball
Firecracker Minion Horde Elite Barbarians Hog Rider Wizard
Poison
Firecracker Minion Horde Wizard
Lightning
Elite Barbarians Valkyrie Wizard
Rocket
Minion Horde Elite Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Valkyrie Hog Rider Minion Horde Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Firecracker Valkyrie Hog Rider

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Hog Rider Elite Barbarians Valkyrie P.E.K.K.A
Minion Horde
Hog Rider
Elite Barbarians
Valkyrie Firecracker Hog Rider Wizard
Valkyrie
Elite Barbarians Hog Rider Firecracker Wizard P.E.K.K.A
Hog Rider
Firecracker Valkyrie Minion Horde Elite Barbarians Wizard
Wizard
Elite Barbarians Valkyrie Hog Rider P.E.K.K.A
P.E.K.K.A
Firecracker Valkyrie Wizard

Defense Synergies 2 10

Skeletons
Firecracker Minion Horde Elite Barbarians Wizard P.E.K.K.A
Firecracker
Valkyrie Skeletons P.E.K.K.A
Minion Horde
Skeletons
Elite Barbarians
Valkyrie Skeletons Wizard
Valkyrie
Firecracker Elite Barbarians Wizard P.E.K.K.A
Hog Rider
Wizard
Skeletons Elite Barbarians Valkyrie P.E.K.K.A
P.E.K.K.A
Skeletons Firecracker Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Valkyrie Wizard
Minion Horde Elite Barbarians P.E.K.K.A Skeletons Firecracker Valkyrie
Minion Horde P.E.K.K.A Skeletons Elite Barbarians Valkyrie
Minion Horde Elite Barbarians P.E.K.K.A Skeletons Firecracker Valkyrie
Firecracker Elite Barbarians Valkyrie P.E.K.K.A
Skeletons Firecracker Valkyrie
Minion Horde Firecracker Wizard
Valkyrie P.E.K.K.A
Minion Horde P.E.K.K.A Skeletons Elite Barbarians
Elite Barbarians Skeletons Firecracker Minion Horde Valkyrie
Minion Horde Valkyrie Skeletons Firecracker Wizard
Minion Horde Firecracker Wizard
Minion Horde P.E.K.K.A Skeletons Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Firecracker Minion Horde P.E.K.K.A
Elite Barbarians P.E.K.K.A Minion Horde
Minion Horde Elite Barbarians P.E.K.K.A
Minion Horde Wizard Skeletons Firecracker Elite Barbarians Valkyrie P.E.K.K.A
Firecracker Minion Horde Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Firecracker
P.E.K.K.A Elite Barbarians
Valkyrie Wizard Firecracker Minion Horde Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Elite Barbarians P.E.K.K.A
Firecracker Elite Barbarians Valkyrie Wizard
P.E.K.K.A Skeletons Minion Horde Elite Barbarians Valkyrie
Valkyrie P.E.K.K.A Minion Horde Elite Barbarians
P.E.K.K.A Skeletons Minion Horde Elite Barbarians Valkyrie
Firecracker Wizard Skeletons Minion Horde
P.E.K.K.A Skeletons Minion Horde Elite Barbarians Valkyrie
P.E.K.K.A Minion Horde Elite Barbarians Valkyrie
Minion Horde P.E.K.K.A Skeletons Firecracker Elite Barbarians Valkyrie
P.E.K.K.A Skeletons Minion Horde
P.E.K.K.A Minion Horde Elite Barbarians Valkyrie
P.E.K.K.A Elite Barbarians Valkyrie
Elite Barbarians P.E.K.K.A Skeletons Minion Horde Valkyrie Wizard
Wizard Firecracker Minion Horde Valkyrie
Elite Barbarians Skeletons Firecracker Minion Horde Valkyrie P.E.K.K.A
Valkyrie Firecracker Minion Horde Elite Barbarians Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Valkyrie
Firecracker
Minion Horde
Firecracker Valkyrie
Wizard Firecracker Minion Horde Valkyrie
Firecracker Wizard Minion Horde
Firecracker Minion Horde Wizard
Firecracker Wizard
Firecracker Wizard
Minion Horde Elite Barbarians
Firecracker Minion Horde Valkyrie Wizard
Firecracker Wizard
Firecracker Elite Barbarians
Firecracker Minion Horde
Firecracker Elite Barbarians
Firecracker Minion Horde Wizard
Firecracker Minion Horde Wizard
Minion Horde
Firecracker Wizard
Firecracker Valkyrie Wizard
Minion Horde
Wizard
Minion Horde
Firecracker Valkyrie Wizard
Minion Horde
Firecracker Wizard
Wizard
Firecracker
Elite Barbarians Firecracker Minion Horde Wizard
Firecracker Minion Horde Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard
Firecracker Minion Horde
P.E.K.K.A Minion Horde
Firecracker Wizard
Minion Horde
Firecracker Wizard
Firecracker Minion Horde Valkyrie Wizard
Firecracker Wizard
Firecracker Minion Horde Elite Barbarians P.E.K.K.A
Firecracker Minion Horde Elite Barbarians
Firecracker
Firecracker
P.E.K.K.A
Firecracker Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: