My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Ice Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel
Zap
Skeletons Firecracker Inferno Tower Goblin Barrel
Barbarian Barrel
Skeletons Firecracker Inferno Tower Goblin Barrel Ice Wizard
The Log
Skeletons Firecracker Goblin Barrel
Earthquake
Skeletons Firecracker Inferno Tower Goblin Barrel
Arrows
Skeletons Firecracker Goblin Barrel
Royal Delivery
Skeletons Firecracker Goblin Barrel Ice Wizard
Fireball
Firecracker Inferno Tower Goblin Barrel Ice Wizard
Poison
Firecracker Inferno Tower Ice Wizard
Lightning
Inferno Tower Ice Wizard Goblinstein
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Goblin Barrel Ice Wizard Inferno Tower Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Firecracker Goblin Barrel

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Goblin Barrel Mega Knight
Inferno Tower
Goblin Barrel
Firecracker Ice Wizard Mega Knight
The Log
Mega Knight
Ice Wizard
Goblin Barrel
Mega Knight
Firecracker Goblin Barrel The Log
Goblinstein

Defense Synergies 2 12

Skeletons
Firecracker Inferno Tower The Log Ice Wizard
Firecracker
The Log Skeletons Inferno Tower Ice Wizard Mega Knight
Inferno Tower
The Log Skeletons Firecracker Ice Wizard Mega Knight
Goblin Barrel
The Log
Firecracker Inferno Tower Skeletons Ice Wizard Mega Knight
Ice Wizard
Skeletons Firecracker Inferno Tower The Log Mega Knight
Mega Knight
Firecracker Inferno Tower The Log Ice Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower The Log
Inferno Tower Skeletons Firecracker The Log Ice Wizard Mega Knight
Inferno Tower Mega Knight Skeletons Ice Wizard
Inferno Tower Skeletons Firecracker Ice Wizard Mega Knight
Firecracker The Log Mega Knight
The Log Skeletons Firecracker Ice Wizard Mega Knight
Inferno Tower Firecracker Ice Wizard
Inferno Tower The Log Mega Knight
Inferno Tower Skeletons Ice Wizard
Skeletons Firecracker Inferno Tower Ice Wizard Mega Knight
Ice Wizard Skeletons Firecracker The Log Mega Knight
Inferno Tower Firecracker Ice Wizard
Inferno Tower Mega Knight Skeletons The Log Ice Wizard
Mega Knight Firecracker The Log
Inferno Tower Mega Knight
Inferno Tower The Log Mega Knight
Mega Knight Skeletons Firecracker Inferno Tower
Mega Knight Firecracker The Log Ice Wizard
The Log Firecracker Ice Wizard Mega Knight
Inferno Tower
Mega Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Inferno Tower
Firecracker The Log Mega Knight
Mega Knight Skeletons Inferno Tower The Log
Mega Knight Inferno Tower The Log
Inferno Tower Skeletons Mega Knight
Firecracker Skeletons Ice Wizard
Skeletons Inferno Tower Ice Wizard
Inferno Tower Mega Knight
Mega Knight Skeletons Firecracker Inferno Tower The Log
Inferno Tower Skeletons
Mega Knight Inferno Tower
Mega Knight The Log
Mega Knight Skeletons Inferno Tower
Firecracker Mega Knight
Inferno Tower Skeletons Firecracker The Log
Mega Knight Firecracker Inferno Tower The Log Ice Wizard
Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Ice Wizard
The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Ice Wizard
Firecracker The Log
The Log Firecracker Ice Wizard
The Log Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Ice Wizard Mega Knight
Firecracker The Log Ice Wizard
The Log Mega Knight
Firecracker The Log
Firecracker Ice Wizard
Firecracker
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Firecracker Ice Wizard
The Log
Firecracker Mega Knight
The Log Firecracker
Firecracker Mega Knight
Firecracker The Log
Firecracker
Firecracker The Log Mega Knight
Firecracker Mega Knight

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